Search found 35 matches
- Thu Jul 06, 2017 11:52 am
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 145734
Re: Why Are Assets Limited to Chargen?
Sweet! I was hoping that would be the case. Thanks a bunch!
- Wed Jul 05, 2017 12:17 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 145734
Re: Why Are Assets Limited to Chargen?
Kinaed: Thanks for weighing in. Don't get me wrong. I like the idea of the asset system and what I think the purpose was. However, with asset ownership already capped by social class I really don't see the need to further restrict the system by only being able to purchase from sales to the market by...
- Tue Jul 04, 2017 4:05 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 145734
Re: Why Are Assets Limited to Chargen?
You could have bought them with XP though, I guess it would take you into negative but well, that's something to then make up as time and rp go. Pretty sure staff will consider it if you will request board it. I didn't know that was an option and what other case would set a precedence for going neg...
- Tue Jul 04, 2017 3:26 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 145734
Re: Why Are Assets Limited to Chargen?
I was 200 silver short and a day too late before this patch took away the option.Puciek wrote:I wonder, why didn't you just buy the assets that would make sense for your character, and instead you've postponed it?
- Tue Jul 04, 2017 2:15 pm
- Forum: General Discussion
- Topic: Why Are Assets Limited to Chargen?
- Replies: 97
- Views: 145734
Why Are Assets Limited to Chargen?
I'm trying to wrap my mind around this concept and to understand what you are trying to achieve here, other than obviously limiting silver generation by drastic amounts. I get the need to remove purchase silver as it was responsible for everyone and anyone with enough RPXP to access silver in unthem...
- Tue Jul 04, 2017 12:10 pm
- Forum: Rejected Requests
- Topic: Sharable recipe templates
- Replies: 12
- Views: 26587
Re: Sharable recipe templates
I like this idea a lot, especially when combined with the suggestion to create recipe books and to be able to craft from them if you have all the materials present.
- Sat Jul 01, 2017 3:00 pm
- Forum: New Player Hints
- Topic: My Inquisition stringing tool
- Replies: 5
- Views: 17585
Re: My Inquisition stringing tool
Amazing tool and a great time saver. Thanks for this...
- Fri Jun 30, 2017 7:09 am
- Forum: Rejected Requests
- Topic: Individual Piety
- Replies: 47
- Views: 66880
Re: Individual Piety
- In general, I like many parts of this suggestion, and will talk to staff about implementing some of these. In particular, I like the XP bonus given out gor a sermon or a confession as a command. I am less keen on the various stat bonuses or protection from magic. I'm neutral on the teaching bonus...
- Wed Jun 28, 2017 8:51 am
- Forum: General Discussion
- Topic: A Coin Conundrum: Gentry Versus Freemen
- Replies: 29
- Views: 45643
Re: A Coin Conundrum: Gentry Versus Freemen
To be a wealthy freeman I think you will now need to have an actual craft trade, be good at it and hustle. Even then it will probably take quite a while to amass the type of wealth that people were getting from purchase silver, for all social classes. When you see a character with nice things and pr...
- Mon Jun 26, 2017 7:11 pm
- Forum: General Discussion
- Topic: [Poll] Should restocks in stores show which metric affects the restock?
- Replies: 12
- Views: 21968
Re: [Poll] Should restocks in stores show which metric affects the restock?
May I suggest that this information not be readily displayed, but obtainable through the use of city lore and rumours? For the rumours option, I'm thinking that occaisonal rumours could be automatically generated describing how metrics are affecting certain prices, and you should be more likely to ...