May I suggest basic material processing not be locked behind guildskills? Like turning wood into scraps?
<3
Search found 1090 matches
- Thu Oct 17, 2024 1:38 am
- Forum: Ideas and Requests
- Topic: Material Processing
- Replies: 0
- Views: 2681
- Sat Mar 23, 2024 3:27 pm
- Forum: General Discussion
- Topic: Covens
- Replies: 6
- Views: 11790
- Sat Mar 23, 2024 3:22 pm
- Forum: General Discussion
- Topic: Covens
- Replies: 6
- Views: 11790
Re: Covens
I’ve been an advocate for Covens for a long time abd would love to see this sort of code support. I think there may be old posts here fleshing out the idea more even? I think I called it associations. Ideally it’d be nice if this was open to everyone to form so you coukd have things like mercenary b...
- Mon Feb 12, 2024 12:35 pm
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 14902
Re: Economy and Assets
By 'compensating those hurt by that', you mean compensate people who hold the nerfed assets? Compensating the people undercut would be excessive I think. To be clear yah, I mean compensate folks with nerfed assets. I'd be fine with limiting substantial material redemptions from assets to nobility t...
- Sat Feb 10, 2024 7:03 pm
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 14902
Economy and Assets
How would folks feel about greatly reducing the amount of resources that assets provide, and compensating those hurt by that with silver. My issue with resource assets is that when the item is produceable in game, this just undercuts the players producing that. And when it's something only purchasea...
- Wed Dec 20, 2023 3:48 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 80308
Re: Fewer Perishable Forage Items
Circling back on this, is it possible to get a list of foraged/husbandry items that currently decay?
- Mon Sep 18, 2023 5:38 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 80308
Re: Fewer Perishable Forage Items
Bone would be another one to add to the list of things that would be nice if they wouldn't decay.
- Mon Aug 14, 2023 3:19 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 80308
Re: Fewer Perishable Forage Items
Or filter the foraged items like you said lol. Oops.
- Mon Aug 14, 2023 1:25 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 80308
Re: Fewer Perishable Forage Items
I wonder if it's technically possible for junk to add a decay timer (that is removed if someone picks it up)?
- Sat Aug 05, 2023 6:36 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 80308
Fewer Perishable Forage Items
Could we have timers on fewer forage items? Stuff that makes sense to be preservable at least like berries and moss.