Search found 15 matches
- Fri Jun 24, 2016 10:35 am
- Forum: General Discussion
- Topic: Is the game down?
- Replies: 11
- Views: 16008
Re: Is the game down?
I'm in now
- Fri Jun 24, 2016 7:05 am
- Forum: General Discussion
- Topic: Is the game down?
- Replies: 11
- Views: 16008
Re: Is the game down?
I thought it was just me... but I havent been able to access it for the past 2-3 hours or so.
- Sat Jun 18, 2016 12:22 am
- Forum: General Discussion
- Topic: [Poll] Impact of Disease
- Replies: 17
- Views: 22931
Re: [Poll] Impact of Disease
When there is no coded effect, death or otherwise, people can just ignore it and will do so when it's inconvenient. I'm definitely in favor of effects: permanent or temporary but with (relatively) long-term, debilitating coded effect on characters.
- Sun Jun 12, 2016 3:23 am
- Forum: General Discussion
- Topic: Illness Engine Proposal
- Replies: 17
- Views: 23644
Re: Illness Engine Proposal
I'd also like to see preventive measures for contraction and contagion, if possible (e.g. regular bathing, mineral baths, eating a hearty meal, drinking a hot tea), as well as a cooldown representing an active immunity against whatever illness was just overcome, so that people aren't forced to RP b...
- Tue Jun 07, 2016 4:12 am
- Forum: General Discussion
- Topic: City Report Metrics
- Replies: 23
- Views: 30101
Re: City Report Metrics
I think that should be the other way around. When morale is low, rumors stick because people are unhappy when morale is high, people ignore them/circulate them less.Takta wrote: also make rumors decay faster (low morale) or stick around longer
(high morale).