Search found 37 matches
- Tue Sep 20, 2016 8:41 pm
- Forum: General Discussion
- Topic: [Poll] City Metric, City Report, City Forecast, and Seneschal
- Replies: 43
- Views: 61566
Re: [Poll] City Metric, City Report, City Forecast, and Seneschal
I like the above inturpretation, and that to me is more fulsome to RP because it is tied to IC Action. It might encourage guilds to get more people involved. Inside and out, and support player projects. It benefits engagement. It is what you did not what you hope to see. It still allows guilds to ap...
- Tue Sep 20, 2016 9:45 am
- Forum: General Discussion
- Topic: [Poll] City Metric, City Report, City Forecast, and Seneschal
- Replies: 43
- Views: 61566
Re: [Poll] City Metric, City Report, City Forecast, and Seneschal
I completely agree with Dice and Zeita it should be more annonymous, current system makes it hard to subvert piety or even vote for anything but, when requested as seen as a heretical act. I'd also really like to see GLs and nobles communicate more on this, my hope is they themselves ask for votes a...
- Sat Sep 17, 2016 1:15 pm
- Forum: Rejected Requests
- Topic: Wax Seals
- Replies: 4
- Views: 8066
Re: Wax Seals
Great idea, I fully support this addition.
- Fri Sep 16, 2016 1:53 am
- Forum: General Discussion
- Topic: [Poll] City Metric, City Report, City Forecast, and Seneschal
- Replies: 43
- Views: 61566
Re: [Poll] City Metric, City Report, City Forecast, and Seneschal
It's too soon for me to know either way. I do agree you should be able to sneak past the gate guards and there are tweaks that could make this better, but too new of a system for me to have a strong stance - voted mixed.
- Thu Sep 15, 2016 5:34 pm
- Forum: Accepted Requests
- Topic: Tweaks to diseases
- Replies: 6
- Views: 10029
Re: Tweaks to diseases
I agree with all of the above. It should be realistic and reasonable, something that can happen if you are not taking care of your PC but not something that is always going to happen if you don't drop everything and run for the bathes. Same with all the diseases, there should be neglect which should...
- Tue Sep 13, 2016 6:45 pm
- Forum: General Discussion
- Topic: [Poll] Give Us Grit
- Replies: 21
- Views: 31478
Re: [Poll] Give Us Grit
With respect to the law of caring and charity, I'd like to see people singled out for not abiding by it. Shaming people for not tithing or not donating to charity. Also, pvents are a great way to inject theme, grit and a variety of things. They could use an update and this might be a good avenue. If...
- Sun Sep 11, 2016 7:54 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 18764
Re: Separating plant/tend/harvest from Herbalism
Also support removing it as a guild skill. You would still need a doctor to diagnose (physicians could get more information about the medicine perhaps? Like what it does only comes from in-guild), and poisons would still have other legal/moral implications. Herbalism wasn't always a guild skill I be...
- Sun Sep 11, 2016 1:10 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 18764
Re: Separating plant/tend/harvest from Herbalism
Florist and farmer would be other ones that highly benefit from it also.
- Sun Sep 11, 2016 12:50 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 18764
Re: Separating plant/tend/harvest from Herbalism
Well, one example... Chandlery would be a profession that requires harvesting plants above herbalism 36.
- Sat Sep 10, 2016 11:05 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 18764
Re: Separating tend/harvest from Herbalism
I think this is a great idea. A really good idea on a lot of levels. Gardening/cultivation is very different from concocting medicines, etc. I think it should be a survival skill not trade.