Search found 1089 matches
- Sun Nov 20, 2022 7:09 pm
- Forum: General Discussion
- Topic: Help Designing a PShop
- Replies: 6
- Views: 28558
Re: Help Designing a PShop
One thing I noticed is a lot of foraged/hunted items are for sale on grid for only 1 silver from NPCs. That makes a decent amount of these idea non-viable. Is there an openess to tweaking that?
- Sat Nov 19, 2022 7:46 pm
- Forum: General Discussion
- Topic: Help Designing a PShop
- Replies: 6
- Views: 28558
Re: Help Designing a PShop
I think mushrooms and raw meat will be tough, but you can pickle/preserve them. So that would work? I may need some help from imms to stop npc shops from undercutting this though.
- Thu Nov 17, 2022 11:28 pm
- Forum: General Discussion
- Topic: Help Designing a PShop
- Replies: 6
- Views: 28558
Help Designing a PShop
So I'm planning to expand my char's shop (the Hunter-Gatherer) to automatically buy and sell hunted and foraged products. So new players could go out and forage nuts or hunt a deer and get some coin. The idea is everything would be marked up 1 silver and then re-sold for cooks and leatherworkers and...
- Thu Nov 17, 2022 10:06 pm
- Forum: Ideas and Requests
- Topic: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
- Replies: 7
- Views: 10739
Re: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
If they don't reach River Square maybe that could be changed?
- Thu Nov 17, 2022 1:14 pm
- Forum: Ideas and Requests
- Topic: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
- Replies: 7
- Views: 10739
Re: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
I think the ideas of rumors being free and automation to the switch out of gear are great. (And I of course agree with the post as a whole - this has been a longstanding problem). I'd note that I'm pretty sure yells from the Common Cells reach River Square, so I highly recommend folks having yell-RP...
- Mon Nov 14, 2022 4:37 pm
- Forum: Ideas and Requests
- Topic: Class and Player Shops
- Replies: 2
- Views: 1883
Re: Class and Player Shops
Update: Maybe let us target a specific guild at least?
For example. it doesn't make sense for an instrument shop to refuse custom of registered bards.
For example. it doesn't make sense for an instrument shop to refuse custom of registered bards.
- Sat Sep 24, 2022 2:01 am
- Forum: Fan Fiction, Artwork and More
- Topic: Barrett's Privateers (Urth Edition)
- Replies: 0
- Views: 22298
Barrett's Privateers (Urth Edition)
Oh the year was three seventy eight How I wish I was in Tubor now A letter of marque came from the Queen To the scummiest vessel I've ever seen Dav damn them all! I was told We'd cruise the seas for Daravi gold We'd fire no bows, shed no tears But I'm a broken man on a Nimrock pier The last of Barre...
- Fri Sep 23, 2022 3:47 pm
- Forum: General Discussion
- Topic: Accessible RP and Characters
- Replies: 8
- Views: 39387
Re: Accessible RP and Characters
That's my point though - the shenanigans aren't visible and don't draw people in. We care too much about our characters. Maybe alts that aren't social climbers?
- Sun Sep 18, 2022 7:27 pm
- Forum: Ideas and Requests
- Topic: Class and Player Shops
- Replies: 2
- Views: 1883
Class and Player Shops
Could we have the option of setting player shops to ignore class/race relations please? Yes, I realize it waters down metrics and the theme, but I think the benefits to the player economy and RP outweigh that.
- Thu Sep 15, 2022 1:14 am
- Forum: Ideas and Requests
- Topic: Fade to Black
- Replies: 2
- Views: 3138
Re: Fade to Black
For some reason we have "help fade to black" but it redirects to help mudsex?