Search found 166 matches
- Fri May 27, 2016 8:20 pm
- Forum: General Discussion
- Topic: Thread Renamed at Player Request
- Replies: 59
- Views: 60478
Re: Catering to a Toxic Portion of the Playerbase
I just wanted to say that in general I agree with what is being said here. I do think that use of logs/screenshots for disputes is going to be a valuable resource and if not required, it should be taken in mind more when there are logs to back up what is going on. This game is larger than a fair num...
- Tue May 10, 2016 9:31 pm
- Forum: General Discussion
- Topic: The End of the Regency
- Replies: 61
- Views: 61523
Re: The End of the Regency
As I said on ooc, I am worried in so far as there isn't a system of checks and balances in place for Order/Reeves when it comes to the nobility like there has been before. Will this council then have that ability to sanction to act as a vessel for also securing noble rights? And for that matter a ch...
- Fri Apr 29, 2016 8:46 pm
- Forum: Accepted Requests
- Topic: Appraise Showing Wearlocs
- Replies: 3
- Views: 5659
- Mon Apr 25, 2016 1:24 am
- Forum: Rejected Requests
- Topic: Husbandry Idea
- Replies: 6
- Views: 7496
Re: Husbandry Idea
And this second one I know is -never- going to be approved, but I just have to suggest it. Put bees... in ceramic jar... bee grenade! It could be like a damage over time thing, doing little bits of minor mv/hp damage as they get stung a lot. *nods* Edit: https://books.google.com/books?id=pMctyFo34E8...
- Mon Apr 25, 2016 1:21 am
- Forum: Rejected Requests
- Topic: Husbandry Idea
- Replies: 6
- Views: 7496
Husbandry Idea
So we have herbalism for certain herbs and the like that can be worked into poisons. What if at high levels of husbandry there was the ability to milk/extract poisons/venoms from certain animals like snakes/spiders and the like. Could be done in conjunction with general exotic animals.
- Mon Apr 18, 2016 1:43 pm
- Forum: Accepted Requests
- Topic: Tax Automation
- Replies: 11
- Views: 14607
Re: Tax Automation
+infinity
- Tue Apr 05, 2016 3:05 am
- Forum: General Discussion
- Topic: [Poll] Rumors
- Replies: 54
- Views: 60061
Re: [Poll] Rumors
I really dislike the idea of cutting people out of rumors. I think that that's just going to further cut off rp and make the system even worse. I really think that having a way to investigate rumors would be a better way because it opens up further rp opportunities. Even that might not solve all of ...
- Sat Apr 02, 2016 7:35 pm
- Forum: General Discussion
- Topic: [Poll] Rumors
- Replies: 54
- Views: 60061
Re: [Poll] Rumors
I have often found that rumors tend to skirt being thematic, often representing very modern interpretations of things, so they at times feel anachronistic. And to me the rumors have been steadily getting more vile. Not just those directed against me, but against most people.
- Sat Apr 02, 2016 5:12 pm
- Forum: General Discussion
- Topic: Giving up GL-ship
- Replies: 11
- Views: 12571
Re: Giving up GL-ship
Yeah I don't blame you at all, in fact a lot of the sentiment you are expressing is how I feel too. I think you've done a good job.
- Fri Apr 01, 2016 3:15 pm
- Forum: General Discussion
- Topic: Fleeing Policy
- Replies: 21
- Views: 24728
Re: Fleeing Policy
I have a feeling that this policy is going to actively hurt rp because it incentivizes people to go directly to coded attacks due to the risk of someone escaping simply because of the issue of someone typing something really quick and running, breaking turn order or ignoring the realities of the sce...