Search found 22 matches
- Thu Jan 31, 2013 1:48 pm
- Forum: Accepted Requests
- Topic: Cumulative MV drain for Armor
- Replies: 0
- Views: 4383
Cumulative MV drain for Armor
As it currently stands there seems to be a set MV hit for having any piece of armor in your inventory or equipped. Can this be changed to only equipped armor (so that pieces in your inventory only affect you by weight / encumbrance) and be changed so that armor affects movement cumulatively based on...
- Wed Jan 30, 2013 5:17 pm
- Forum: General Discussion
- Topic: PROPOSED Help Policy Arrest Guidelines
- Replies: 12
- Views: 13203
Re: PROPOSED Help Policy Arrest Guidelines
Although the list of people who can issue warrants for The Order seem okay-ish I'd prefer seeing more use for the Inquisitorial Ring. My list of people that could issue warrants would be: Canonical- The Patriarch The Grand Inquisitor Other members of The Holy Order bestowed with the inquisitorial ri...
- Tue Jan 29, 2013 5:42 pm
- Forum: Rejected Requests
- Topic: assets seizure for order / reeves
- Replies: 2
- Views: 5766
assets seizure for order / reeves
I'd like to see the coded ability for either the reeves, order or perhaps both to be able to freeze a persons account so they have no access during an investigation to help prevent the person from fleeing with assets and completely seize it's contents when appropriate after a conviction.
- Tue Jan 29, 2013 5:15 pm
- Forum: General Discussion
- Topic: PROPOSED Help Policy Arrest Guidelines
- Replies: 12
- Views: 13203
Re: PROPOSED Help Policy Arrest Guidelines
I have no issues with this policy. I would like similar policy notes on other warrant types. For example, seizure warrants for the seizure of property from a player and search warrants which provide The Order & The Reeves with the ability to enter homes, businesses, etc when justified for an investi...
- Sun Jan 06, 2013 6:29 pm
- Forum: General Discussion
- Topic: Herbalism Feedback Requested
- Replies: 12
- Views: 16538
Re: Herbalism Feedback Requested
Most muds have the ability for items to repop randomly throughout a given area type. I'd like to see wild-grown herbs present in the game. For example, you're travelling through the green areas out the west gate and there are smatterings of random herbs throughout the outdoor spaces. Based on an her...
- Thu Dec 20, 2012 9:31 pm
- Forum: General Discussion
- Topic: Debrief - Invasion Finale & Palace Battle
- Replies: 15
- Views: 18709
Re: Debrief - Invasion Finale & Palace Battle
My only feedback is that I don't really like the way arrest currently works. It doesn't make any sense realistically for a person to be under the "arrest" affect and cuffed with all of the restrictions that go with that (no sleeping, no leaving the room, etc) when their captor flees the room. I'd pr...
- Sat Sep 29, 2012 6:58 pm
- Forum: Accepted Requests
- Topic: change to wake
- Replies: 2
- Views: 5374
change to wake
wake <player> option for wake?
To IC wake a sleeping player. Might be useful, I know there are other ways to wake a player but most of them seem.. rude
Ric
To IC wake a sleeping player. Might be useful, I know there are other ways to wake a player but most of them seem.. rude
Ric
- Thu Sep 27, 2012 10:48 pm
- Forum: Rejected Requests
- Topic: item restricting guards / invitation only rooms
- Replies: 1
- Views: 4503
item restricting guards / invitation only rooms
I'd like to see an implementation of an NPC 'guard' that could be purchased or rented for events and special rooms. For example, A player rents a grand hall for a high profile wedding and wants to restrict entry to those who hold an invitation. Along with the QP expenditure to set up the wedding eve...
- Thu Sep 27, 2012 10:41 pm
- Forum: Accepted Requests
- Topic: Magic Nightvision Mushrooms
- Replies: 4
- Views: 6947
Re: Magic Nightvision Mushrooms
Glowing red eyes would make for some interesting roleplay. Until it is widely accepted IC that a particular herb / beverage / brew / concoction / distillate / etc provides it's user with night vision and glowing eyes I picture herbalists / whoever getting burned for being mages due to glowing eyes. ...
- Thu Sep 27, 2012 10:04 pm
- Forum: Accepted Requests
- Topic: new command - thank
- Replies: 3
- Views: 6994
new command - thank
Class: Command Syntax: thank <name> <reason> thank list Thank would allow new and / or inexperienced users to express thanks to staff and regular mortal players for assistance provided above and beyond the answering of minor questions. This assistance may be helping to explain nuances of the theme, ...