Love the thematic-sounding new recipes, but I worry that if we have tea under two different crafts, it's going to be confusing as heck for newbies -- and crafting is already an intimidating beast. Also envision a scenario in which someone is using the normal tea recipe to make the fancy teas, because they only have cooking skill and don't even know there are separate recipes for the fancy stuff, 'cause they're under a different craft.
Probably better to align these things, one way or the other.
Tea recipes under brewing
- Buzz K[ir]ill
- Posts: 172
- Joined: Tue Aug 21, 2018 3:42 pm
Juices are necessary for wines. Moving them into cooking would require a brewer to take skills in cooking in order to make wine, which would also be frustrating. So I'd say that's not a great idea, unless we can start marking certain recipes as existing under more than one craft.
Having medicinal teas under medicine makes sense to me. Requiring a cook to take ranks in brewing in order to make specific non-alcoholic teas does not.
Having medicinal teas under medicine makes sense to me. Requiring a cook to take ranks in brewing in order to make specific non-alcoholic teas does not.
Okay! Drinks consolidated into brewing, food consolidated into cooking. Should be a much clearer way of knowing what skill you need to make something. If you drink it it's brewing, if you eat it it's cooking.
Edit: Medicinal products stayed where they are.
Edit: Medicinal products stayed where they are.
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