Eavesdrop
Posted: Sun Aug 07, 2011 7:08 am
We should have an eavesdrop command that allows one to listen in on
conversations in the next room over. So long as they're standing directly
next to where the 'door' would be in on the map command. It would work
much like how whispers work, the furthest they are from the eavesdropper's
position the harder it is to make out their words. It would make great use
of the movement commands, I think. As many people don't even realize they
exist, sometimes. And depending on how thick the door is, if there is a
door, would also play a part in it. Like say you have a metal-reinforced
door between you and the other room? Odds are you'd probably only hear
bits and pieces. Based on both volume of the voice(Caps or not), and door
thickness, plus how far away they are FROM the door.. It would all play a
part. It would also probably take some time to code too, but I think it
would be a great addition.
(Courtesy of Zaek)
conversations in the next room over. So long as they're standing directly
next to where the 'door' would be in on the map command. It would work
much like how whispers work, the furthest they are from the eavesdropper's
position the harder it is to make out their words. It would make great use
of the movement commands, I think. As many people don't even realize they
exist, sometimes. And depending on how thick the door is, if there is a
door, would also play a part in it. Like say you have a metal-reinforced
door between you and the other room? Odds are you'd probably only hear
bits and pieces. Based on both volume of the voice(Caps or not), and door
thickness, plus how far away they are FROM the door.. It would all play a
part. It would also probably take some time to code too, but I think it
would be a great addition.
(Courtesy of Zaek)