If You Crafted It, They Will Be Toolable
Perhaps this is just a case of some items being overlooked but if not, I'd like to request that every item you craft default to being toolable. Since the tool all.item function exists, it should be easy enough to finish items you don't want to customize while on the other hand, if you want to add a little flavor to things like recipe components (say, perfume oils or leather), it would be nice to not have to pay extra silver for it.
I'm torn on this one. When I try to manipulate things I don't expect to be toolable but are, it doesn't tell me WHY it fails (i.e., put all.leather in cabinet). It's always a moment of baffled frustration. That said, it'd be nice to separate out crocodile leather, for example, from other leathers... I guess the frustration value is relatively minimal.
I think this counts as a bug actually, no? It wasn't too long ago that an error message was added/clarified for when you tried to shove something too big into a space too small.Dice wrote:I'm torn on this one. When I try to manipulate things I don't expect to be toolable but are, it doesn't tell me WHY it fails (i.e., put all.leather in cabinet). It's always a moment of baffled frustration. That said, it'd be nice to separate out crocodile leather, for example, from other leathers... I guess the frustration value is relatively minimal.
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