Magecraft Buffs
Posted: Tue Aug 26, 2014 8:58 am
After perusing the entirety of the magecraft recipe list for things I want to torture people with, I've noticed that the cost/benefit of most of these items weigh heavy on the cost side, for a very short benefit. There are some insanely useful items there, but unfortunately a good majority of them decay within less than 8 IC days, making the costs a little hefty.
Examples of things I feel could use a buff:
Boots of Airwalking (require a specific pair of boots, spiderweb thread, and birds wings. Decay in 4 IC days and are obviously magical)
Anklets of Gender Change (only last for eight IC days, or roughly four hours. But for the expensive silver mirror cost, it might be balanced. It would be great if it were a full eight RL hours though, which would give you the sex change for a whole day of RP)
Ice Dagger (Lasts 4 IC days. 4 days! That's two hours, innit? Not nearly enough time to kill somebody.)
Tanios's Shackles (Again, four days. While inherently mega useful, when you consider that a good RP scene ((especially one where you are taking somebody hostage for kinky sex torture)) usually lasts about 2-4 hours, it becomes infinitely less useful for prolonged captivity. Then again, it's pretty cheap to make. Like ridiculous cheap.)
Armor of Warding (I'm hesitant to add this to the list, but again, a decent RP scene takes about 2-4 hours - and if you're a villain fighting a group of do-gooders you can go ahead and bet on 4 because of the OOC back and forth of people not wanting to cut you some slack.
So, I stayed away from potion, because those are pretty OP to begin with (especially laced or used in an STP/with RPA), but this is my honest list of things I would probably never make because I just don't want to take the time to if it's going to decay in about two hours. Magic should take some careful planning, but that might be asking a bit too much, and a detriment to RP as a whole.
Thoughts? Opinions?
Examples of things I feel could use a buff:
Boots of Airwalking (require a specific pair of boots, spiderweb thread, and birds wings. Decay in 4 IC days and are obviously magical)
Anklets of Gender Change (only last for eight IC days, or roughly four hours. But for the expensive silver mirror cost, it might be balanced. It would be great if it were a full eight RL hours though, which would give you the sex change for a whole day of RP)
Ice Dagger (Lasts 4 IC days. 4 days! That's two hours, innit? Not nearly enough time to kill somebody.)
Tanios's Shackles (Again, four days. While inherently mega useful, when you consider that a good RP scene ((especially one where you are taking somebody hostage for kinky sex torture)) usually lasts about 2-4 hours, it becomes infinitely less useful for prolonged captivity. Then again, it's pretty cheap to make. Like ridiculous cheap.)
Armor of Warding (I'm hesitant to add this to the list, but again, a decent RP scene takes about 2-4 hours - and if you're a villain fighting a group of do-gooders you can go ahead and bet on 4 because of the OOC back and forth of people not wanting to cut you some slack.
So, I stayed away from potion, because those are pretty OP to begin with (especially laced or used in an STP/with RPA), but this is my honest list of things I would probably never make because I just don't want to take the time to if it's going to decay in about two hours. Magic should take some careful planning, but that might be asking a bit too much, and a detriment to RP as a whole.
Thoughts? Opinions?