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Mob healing slowdown?

Posted: Sat Dec 13, 2014 11:03 am
by Dice
Mobs heal so fast that any pause in combat, particularly in a ST when you need to peace and sort things out again due to combat being wonky, really can mess up the balance of a fight. I had this problem with the zombie Ariel - we had to pause combat for a little and he healed back all the damage he took, between rounds. Last night I think it also happened with a bodyguard who was essentially dead and then, during a few minutes' peace, recovered to full.

Can we consider making mobs heal their HP at a much, much slower rate? (With perhaps an exception for trainers.) And no healing whatsoever during active combat?

Re: Mob healing slowdown?

Posted: Tue Dec 16, 2014 3:33 am
by Kinaed
That's odd - I thought we had a bug saying mobs don't heal...?

Re: Mob healing slowdown?

Posted: Tue Dec 16, 2014 8:34 am
by Dice
Mobs don't heal when they're incapped - but short of incap they heal VERYYY quickly.

Re: Mob healing slowdown?

Posted: Tue Dec 16, 2014 5:57 pm
by Leech
Super wonky. I can testify to their witchcraft.

Re: Mob healing slowdown?

Posted: Fri Dec 26, 2014 9:34 am
by Kinaed
I think we have a bug board about this, but I'll check on it. Thanks for alerting!