Market changing potential

Ideas we've discussed and decided not to implement.

Moderators: Maeve, Maeve

Post Reply
BlackSoul566
Posts: 116
Joined: Sat Aug 22, 2015 10:17 am

Wed Feb 03, 2016 4:58 pm

So, assuming that the current prices for basic supplies is the 'base price', I think it would be interesting if there was a way for merchants to lower or increase those values based on economic changes. An example of this would be that, Bob von Bobber is a master blacksmith and for whatever reason decides to take on a business trip over to X-Town in Vandago so that he can strike a deal with a local mining company. After going there and setting up a contract, all prices for iron are 5% cheaper for the next three months (in-game time). Due to this, people are buying up iron items much more as they are more easily obtained and the price of, say silver, goes up by 5%. On top of the market seeing changed prices for certain items, this would give those combat characters a chance to raise their hand to get hired as guards so that they can get in on the flow of money a little bit better. I mean, what is a lone merchant doing travelling without guards? In fact, I don't see any reason why the City Reeves can't tale up a contract with said merchant to provide security on both the trip AND the escorting of iron from Vandago back to the city.

User avatar
Voxumo
Posts: 655
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Thu Feb 04, 2016 5:05 pm

There is already something like that. We have had certain products raise and lower due to story related events. At one point paper made products, such as courier boxes, were much higher than they are now due to something that happened plot wise.
Lurks the Forums

User avatar
Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sat Feb 13, 2016 5:58 am

We also intended to have some products (like apples) be seasonally priced, but I don't think the work was ever finished by the staff member who owned it before they left. We may resurrect it, but it is a low priority change for the amount of work that would have to go into updating the material tables.

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Sat Feb 13, 2016 11:06 am

That's in, Kin, to the extent that things are in the materials. So apples are: Spring: 90% Summer: 100% Fall: 90% Winter: 110% It's more subtle in most cases.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 37 guests