Re: [Poll] Give Us Grit
Posted: Wed Sep 14, 2016 5:03 pm
I don't think drastically increasing the racism or sticking it to freemen would do much for that either to be honest. I do think the idea of making resources more scarce might generate some of that class distinction more naturally though.Dice wrote:I'm seeing this disconnect where people are saying "I don't want more grit", but also supporting a lot of the policies listed in the post (if not all of them). I think that grit is a fuzzy and imprecise term, and it may be doing more harm than good.
Me, I don't want a crueler, nastier theme, which is one way to look at grit - I want a theme that is 1) more internally coherent and consistent, and 2) that is designed to empower and create small-scale, non-lethal conflict with both the environment and other PCs so that we can be more easily and naturally entertained without having to rely on large-scale plots and mayhem all the time.
So that's why I support a lack of universal education, for point 1, and why I support the idea of an environmental threat, for point 2, but I personally don't feel adding slavery to Lithmore would do much to create conflict - it'd just make the world nastier, which in and of itself doesn't feel like a valuable end goal. (Especially for players, and reasons, like BattleJenkins mentioned.)
I think we should disentangle the idea of a meaner theme from a theme that is designed to empower conflict, and be driven by the latter, rather than the former.