Re: Feedback on new combat system
Posted: Fri Sep 30, 2011 8:08 pm
Just a note - not every blow connects - combat is just heavily weighed towards blows connecting. Misses are dependent on your dex vs your opponent's, so you will find particular characters hit you a lot whilst others might succeed less. The highest possible hit rate is 90% from "unskilled" hits, but the average, most likely is around 50%. Unskilled hits are lesser damage, but can add up.
The trick to the system is judging where you sit in overall offense vs your opponent's overall defense (this is not a skill, but resting "potential" values). When your offense is higher than their defense, you will succeed in a full strike. Otherwise, you're just whittling them down. As you take actions, your offense and defense will fluctuate, as will theirs.
Also, Jei was wrong. It does matter which defence skills you know. The combat system is a bit like rock-paper-scissors. Some defenses are less effectual against some weapons and vice versa. With relation to this, if your opponent attacks you with, for example a sword and dodge, you might consider switching weapons and which defense skill you're using to accomodate that. Which weapons, defenses, etc, counter one another is a purposeful secret we've kept - but yes, the help files were supposed to have hints. I'd better go add two more!
The trick to the system is judging where you sit in overall offense vs your opponent's overall defense (this is not a skill, but resting "potential" values). When your offense is higher than their defense, you will succeed in a full strike. Otherwise, you're just whittling them down. As you take actions, your offense and defense will fluctuate, as will theirs.
Also, Jei was wrong. It does matter which defence skills you know. The combat system is a bit like rock-paper-scissors. Some defenses are less effectual against some weapons and vice versa. With relation to this, if your opponent attacks you with, for example a sword and dodge, you might consider switching weapons and which defense skill you're using to accomodate that. Which weapons, defenses, etc, counter one another is a purposeful secret we've kept - but yes, the help files were supposed to have hints. I'd better go add two more!