assets and city metrics

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Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Thu Jul 09, 2020 5:14 pm

There's some weird incentives though. Merchants benefit from high economics and low class relations. So in theory the Merchants have an incentive to put class relations in the sewer, meaning their own members often can't buy the raw materials they need. Which obviously is a dumb thing for the Merchants to do.

So it's a combination of what guilds are strongest and what incentives those guilds face.

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galaxgal
Posts: 209
Joined: Fri Oct 05, 2018 7:32 pm

Thu Jul 09, 2020 5:24 pm

Most Guilds just try to elevate their positive metric to legendary, though, since that has no downsides.
Around sometimes. Contact: galaxgal#6174

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