The Brotherhood of Common Goods - TI:L's Black Sheep
Posted: Thu Mar 25, 2021 12:42 pm
Hi guys,
This is pof Tenebrae, formerly pof Percille, the one you may have known as Poet Laudate and Chancellor of the Exchequer from years ago.
In just three weeks I am resigning.
I'm not going to make some long post about my experiences over the past two weeks or a grandiose speech like other players who have tried to play what the community calls 'antagonist' roles. Those who follow my posts know that I am much more focused on the material facts of the game. I stick to facts and professional language.
As you all know, I wrote many posts trying to describe our issues from this play perspective, with the aim to make our guild more appealing to roleplay with and inside. My focus has never been on making the Guild more 'powerful' so that it can hurt or kill other players, but to give it the basic RP and engagement tools every other Guild has.
The BCG is, technically speaking, in a really difficult state for me to recommend any player seeking out to join.
The Support command with respects to our GL title is sitting in the bug queue and despite multiple asks I was unable to get a concise response as to what behavior I should expect so that I and other players facing issues can post logs.
The Fence command doesn't do anything to make the Guild money because no one visits the Fence shop.
We actually can't control the location or character of the Fence shop at all, so there's no way we can change it to make it more appealing to Northsiders other than shuffling its location to somewhere far away from Crossroads. I tried to reach out about this but was told we can't even suggest new locations.
We don't actually control the drug market any more. Every player has herbalism and so won't interact with us when we try to make drug deals, sell poison, etc.
Other players tried to push back on this saying we aren't trying "hard enough" to find the crime RP, but I actively sought it out for nearly a month now and players just weren't interested.
Players report that Steal is a really unappealing skill and there hasn't been any transparency as to if or when it will ever change.
It has been reported multiple times that poisonmaking isn't desired, forgery isn't desired, etc.
For everything but the last two lines I've tried to raise awareness and engage both Staff and the playerbase about these issues.
But so far based on past interactions and the pattern of requests on the forum that changing the state of this isn't a high priority.
Just count at how many craft QoL's are implemented over the past 3 months compared to posts our players have tried to do about thief tools, poisonmaking, hide, sneak, etc.
Over these past weeks I tried and exhausted many options internally and externally to try and make our Guild a more enjoyable experience.
It was only until this morning that I reached a 'break point' with all the energy and effort it's taken that I chose to make this post.
Don't join or seek the Brotherhood of Common Goods. Our guild has a large number of code and function problems that will make it an unenjoyable experience, and even to Guild leadership there is no communication or transparency indicating that these issues are a priority.
Thanks to the playerbase for an awesome four years with this game.
This is pof Tenebrae, formerly pof Percille, the one you may have known as Poet Laudate and Chancellor of the Exchequer from years ago.
In just three weeks I am resigning.
I'm not going to make some long post about my experiences over the past two weeks or a grandiose speech like other players who have tried to play what the community calls 'antagonist' roles. Those who follow my posts know that I am much more focused on the material facts of the game. I stick to facts and professional language.
As you all know, I wrote many posts trying to describe our issues from this play perspective, with the aim to make our guild more appealing to roleplay with and inside. My focus has never been on making the Guild more 'powerful' so that it can hurt or kill other players, but to give it the basic RP and engagement tools every other Guild has.
The BCG is, technically speaking, in a really difficult state for me to recommend any player seeking out to join.
The Support command with respects to our GL title is sitting in the bug queue and despite multiple asks I was unable to get a concise response as to what behavior I should expect so that I and other players facing issues can post logs.
The Fence command doesn't do anything to make the Guild money because no one visits the Fence shop.
We actually can't control the location or character of the Fence shop at all, so there's no way we can change it to make it more appealing to Northsiders other than shuffling its location to somewhere far away from Crossroads. I tried to reach out about this but was told we can't even suggest new locations.
We don't actually control the drug market any more. Every player has herbalism and so won't interact with us when we try to make drug deals, sell poison, etc.
Other players tried to push back on this saying we aren't trying "hard enough" to find the crime RP, but I actively sought it out for nearly a month now and players just weren't interested.
Players report that Steal is a really unappealing skill and there hasn't been any transparency as to if or when it will ever change.
It has been reported multiple times that poisonmaking isn't desired, forgery isn't desired, etc.
For everything but the last two lines I've tried to raise awareness and engage both Staff and the playerbase about these issues.
But so far based on past interactions and the pattern of requests on the forum that changing the state of this isn't a high priority.
Just count at how many craft QoL's are implemented over the past 3 months compared to posts our players have tried to do about thief tools, poisonmaking, hide, sneak, etc.
Over these past weeks I tried and exhausted many options internally and externally to try and make our Guild a more enjoyable experience.
It was only until this morning that I reached a 'break point' with all the energy and effort it's taken that I chose to make this post.
Don't join or seek the Brotherhood of Common Goods. Our guild has a large number of code and function problems that will make it an unenjoyable experience, and even to Guild leadership there is no communication or transparency indicating that these issues are a priority.
Thanks to the playerbase for an awesome four years with this game.