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The Poison Place
Posted: Tue Dec 18, 2012 5:21 pm
by Kinaed
This thread is for players to suggest poisons to staff. Please only post poisons that meet our poison guidelines:
Code: Select all
POISON GUIDELINES:
1. It may not instantly kill a player, though it may over time.
2. Poisons should have a cure or circumvention available, please describe it with your poison.
3. If your poison is from a series of books or some other example besides real life/your imagination, let us know so we can be aware to modify it to TI's required originality standards.
Thanks!
Re: The Poison Place
Posted: Tue Dec 18, 2012 7:34 pm
by Leech
Nightpine (Petals)
A rare offshoot of normal pine trees found in the peaks of the Tarn. Parasitic plant(fungi type?) that grows upwards like a narrow shrub, close to its host (usually trees), and sprouts spikey purplish spikes similar to pine needles. Within minutes of ingestion (usually crushed) nightpine petals induce spasmodic, debilitating vomiting. Hillmen call it the purging needle, and avoid it, believing it to spread bad luck wherever it grows.
Saps movement points and spams players with something similar to... 'You spew projectile vomit EVERYWHERE!'
Cured by inhaling hemproot.
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Bellroot
A plant often mistaken for an onion without a bulb (isn't there a plant that looks like onion leaves on top, but doesn't have bulbs? O.O), felroot can be recognized for its poignant stench, reminiscent of bad eggs. Often used in stews with a lot of extra seasoning to hide the smell, bellroot was so named because of the bell shape that its roots form under ground. Unfortunately bellroot also has a single nasty trait, making it quite dangerous to cook with - if the juice of the root is applied to the eyes, it makes a person temporarily blind. The unique flavor that bellroot adds to dishes makes it well worth the potential risk to cooks!
Does what it says on the box - makes it so you cannot look or see room descriptions.
Cured by a very fine dusting of koreroot which acts as a stimulant, and thorough washing of the eye.
Circumvented by having no eyeballs.
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Prolerion (leaf)
Akin to a blueberry bush with red leaves and no fruit, the prolerion shrub has often jokingly been called the 'patron plant of the drunk'. Ingesting the leaves causes a person extreme dizziness, reminiscent of being very, very drunk. It was said to have been used by the Vavardi to poison a battalion of Dav's knights in the Consolidation, leading them to walk right into Vavardi steel.
A person cannot use the 'travel' command while under the effects of prolerion. They suffer extreme dizziness, can't dodge worth a damn, and when they try to move in any direction, they will be sent in a random direction. I.E. if I tried moving west while affected by prolerion, I'd be sent in a random direction that is most certainly not west - regardless of whether that was an exit.
Cure: Ingesting hemproot(?), or drinking large amounts of water.
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A lot of these effects are very hard to implement. =(
Re: The Poison Place
Posted: Wed Dec 19, 2012 7:40 am
by SlyViolin
Hey Kinky, would it be possible to show us what poisons are already available so we have a guide to what's not needed and spark some inspiration.
Example of a posion already ingame :
Herb : Mehylen (three green)
Affect : -5 strength (ingested)
Cure : wears off 1 hour
:)
Re: The Poison Place
Posted: Thu Dec 20, 2012 11:02 am
by Kinaed
Poisons Currently in Game:
Oleander
(Lithmorran)
Oleander, a small evergreen shrub with pretty flowers, is commonly known to
be mildly poisonous in all its parts, and is one of the most poisonous of
ornamental garden plants.
Immortal Information:
This plant causes stock ROM poisoning, damaging HP until the poison runs
out.
See also: HERBS, SPICES
Hemproot
(Tubori)
Considered a medicinal plant, hemproot has addictive qualities, but is
known for its ability to lift the spirits and treat stress and nausea. The
ropes that the Tubori use at sea are often woven of hemproot, soaked in
various herbs to increase its tensile strength while simultaneously
poisoning it to prevent sailors from ingesting it during their leisure
hours.
Immortal Information:
Prevents evoking/invoking and meditating until it runs out.
See also: HERBS, SPICES
Mandrake
An herb beloved by witches, it is primarily known for its place in
magical rituals, but the reputation is somewhat erroneous. Herbalists know
it as a plant of strong anaesthesia qualities, enabling physicians to
perform daring operations to save the lives of their wards. Common folk
believe the plant will ensure a woman's conception, and so it is often
taken by women wishing to bear children, though witches are believed to use
it in love philtres. Due to its use in both healing and its poisonous
properties, mandrake must be handled with care - and this has wrought
legends of the shriek of a mandrake, if improperly harvested from the
earth, will cause death in its victim.
Immortal Information:
mandrake: heals 30..100 hp, 10
Mandrake has the 80% chance of pregnancy now for females, on the first
breed of the day. Lasts for an ooc hour.
See also: HERBS, SPICES
Henbane - Not Programmed
(Lithmorran)
A poisonous plant, this Lithmorran herb takes its name from the accidental
murder of farmer's hens. It is known for its hallucinogenic properties and
rumors suggest that witches and women use it commonly to rid themselves of
enemies.
It's also commonly called nightshade.
See also: HERBS, SPICES
Fortan
Reddish in color, with a leaf almost like a mapleleaf in the fall, the fortan
holds unknown properties.
Immortal Information:
fortan: poison damage, 50 points, 80
also cures blindness
Antidotes in Game:
Arrowroot - Not Programmed
(Charali)
A flavorless powder similar to cornstarch in consistency, it is used to
draw poison from wounds; especially poisoned arrowheads, from whence its
name is derived.
See also: HERBS, SPICES
=====
With the above in mind, I may as well make an arrowroot elixir or something.
Re: The Poison Place
Posted: Sat Jun 01, 2013 11:36 am
by Ingram
Atropa Belladonna. - Beautiful Woman
Historical Uses.
The tropane alkaloids of A. belladonna were used as poisons, and early humans made poisonous arrows from the plant. In Ancient Rome, it was used as a poison by Agrippina the Younger, wife of Emperor Claudius on advice of Locusta, a lady specialized in poisons, and Livia, who is rumored to have used it to kill her husband Emperor Augustus.
Positive Use.
1. Anesthetic for surgery.
2. Muscle Relaxer.
3. Anti-inflammatory
4. Menstrual Cycle issues. (This actually isn't true, but tell the middle ages that.)
Negative Effects.
1. Causes delirium. (Useful during Torture / Interrogation.)
2. Causes hallucinations. (Useful during Torture / Interrogation.)
3. Causes Death
4. Apparently... and this is folklore here, but witches would combine it with other plants to create a flying potion so they could fly to meetings... or so Medieval Europe tells us.
Re: The Poison Place
Posted: Wed Jun 26, 2013 12:57 am
by Bennie
The Cardinal's Tears
LORE: This herb, a small, brilliant red flower, is native to Lithmore and the southern regions of Vandago. It is also sometime's called "Mage's Blood" or "Tears of the Innocent." Local legend asserts that the plant grows on patches of ground associated with acts of treachery, murder, and ruin, especially when the incidents were incited by magic. Some also claim that mages fear it because it reminds them of the darkness of their hearts.
EFFECT: The flower, when ingested, causes hallucination, weakness, and damage. It also prevents mages from evoking/invoking/meditating.
CURE: Arrowroot elixir. Effects wear off after an hour or two.
Re: The Poison Place
Posted: Tue Sep 24, 2013 2:30 pm
by Empheba
Red Giggleroot
This relatively rare weed is found in forests near running water. It is an evergreen ground covering plant with thick leaves and tiny red flowers. The active ingredient is the root which tends to travel partly above ground to reach a water source. Not to be confused with its harmless and edible cousin Purple Giggleroot.
PREPARATION:
The Giggleroot is dried, ground into a powder and desolved in alcohol. The tincture has a strong taste which has to be hidden in well-spiced food if it is to be applied in secret.
EFFECT:
A tincture of Giggleroot causes a strong sense of euphoria and lack of inhibition. Everything around the subject appears immensely amusing. The subject commonly breaks out in uncontrollable fits of laughter and tends to give devastatingly honest opinions about those around them. The subject usually feels fantastic and on top of the world.
Indication of Giggleroot poisoning is a breath smelling like soap. Experiments have shown that the only way to sober up a victim of Giggleroot prematurely is to fully dip the subject in very cold water. Otherwise the effects wear off naturally after several hours. Giggleroot is not known to be addictive, it does not affect the victim's memory and generally leaves no symptoms in its wake beyond a guilty concience.
.
Empheba