If this is true, I find these terms acceptable. XP erosion, even with recommends, was the largest part of it for me. I know it's not an automatic, but that's just a reason to put on a bigger show.
Search found 53 matches
- Sun Oct 16, 2022 11:00 pm
- Forum: General Discussion
- Topic: Accessible RP and Characters
- Replies: 8
- Views: 48509
Re: Accessible RP and Characters
- Thu Nov 25, 2021 8:58 pm
- Forum: General Discussion
- Topic: Support System Overhaul
- Replies: 3
- Views: 19146
Re: Support System Overhaul
I think the current bones are pretty much fine for the most part, but I'm not aware of how support or subvert works in relation to social status (noble/gentry/freeman) or rank within a guild unless somebody is incredibly powerful. As far as I can tell, it doesn't really have that much impact. Maybe ...
- Thu Nov 25, 2021 8:51 pm
- Forum: General Discussion
- Topic: Underpowered Skills
- Replies: 14
- Views: 38834
Re: Underpowered Skills
A bit late to the party, but sneak and hide are the two that come to mind, with sneak being bigger in need. For both, I would say that buffs to success would be the easiest way to help those. Buffs depending on distance to people, time of day, room type, number of objects in the room, etc might be t...
- Wed Nov 25, 2020 8:05 pm
- Forum: General Discussion
- Topic: Assets
- Replies: 2
- Views: 6853
Assets
My experience on creating a new character is that it appears that purchasing assets has gone from experience based for each tier to silver based for each tier. Having a stable way to generate in-game silver weekly is critical to doing things as basic as sending letters, messengers, purchasing rumors...
- Sat Apr 04, 2020 6:38 pm
- Forum: General Discussion
- Topic: [Poll] Invitation Command - Feedback
- Replies: 3
- Views: 8071
Re: [Poll] Invitation Command - Feedback
I just read the help file, and the system seems limited in that the invite command isn't allowed when one party is in jail, as a workaround to get out of combat, when people are already in RP, or when they're in private rooms. That already eliminates a great deal of potential hand waving that would ...
- Sun Sep 15, 2019 5:01 am
- Forum: General Discussion
- Topic: Large Scene Management
- Replies: 21
- Views: 30914
Re: Large Scene Management
Perhaps as a coded way to deal with it, we could have a special form of brief? This could entail people either only seeing emotes directed at them or only seeing emotes within a certain distance to them. Personally, I would make such a command staff toggle-able (I.E. staff toggles this command to be...
- Sat Jun 01, 2019 7:53 pm
- Forum: General Discussion
- Topic: Trial removal of some OOC Channels - Update Feedback
- Replies: 25
- Views: 42305
Re: Trial removal of some OOC Channels - Update Feedback
Neutral. Guild channels would be nice for coordination as others have said. I do miss tells a good deal, but other OOC channels have made this moderately tolerable. I don't like it, but it's bearable, and I have come to an acceptance of it as the status quo. I'm on the negative leaning side of neutr...
- Sat May 11, 2019 11:23 pm
- Forum: Rejected Requests
- Topic: Tell rations
- Replies: 7
- Views: 14239
Re: Tell rations
I think is a decent idea. Or something akin to it. I do see the need to give them some help. The help files are detailed and do a good job, but sometimes you do need to explain the finer points of something. Or you look five times and simply can't find what you're looking for. That happens to me at ...
- Fri May 10, 2019 1:53 pm
- Forum: General Discussion
- Topic: Determining Successes in Interrogations
- Replies: 9
- Views: 16369
Re: Determining Successes in Interrogations
As somebody who has been in the interrogation room several times over the years, let me tell you that my characters broke almost immediately. And when they broke, they spilled a mixture of lies and truth, whatever they could think of that seemed to please the person torturing them without incriminat...
- Sun May 05, 2019 3:51 am
- Forum: General Discussion
- Topic: Balanced Responses to No Tells/Guild Channels
- Replies: 10
- Views: 21258
Re: Balanced Responses to No Tells/Guild Channels
Works well: The guild channels are kind of spammy and it's sometimes nice when I'm outside of guilds to not have to worry about that. I'll miss them greatly, but I think it might be better for the RP part of things to ax 'em. Do differently: it is difficult to help newbies. We wind up spamming the v...