Search found 117 matches

by Gerolf
Mon Apr 24, 2023 8:16 pm
Forum: Ideas and Requests
Topic: progressive osay fee
Replies: 10
Views: 86249

Re: progressive osay fee

More specific what problem are we trying to solve that osay disable doesn't already solve?
by Gerolf
Mon May 07, 2018 9:22 am
Forum: General Discussion
Topic: Death XP and New Players
Replies: 37
Views: 53735

Re: Death XP and New Players

Putting on my Curmudgeon hat for a moment... Why? I mean... Why should a cyan get advanced to the same "level" as me when I have put in four years of dedication to this game playing GLs for the vast majority of it? I don't think it would attract new players. You are a cyan. You are a poor farmer fro...
by Gerolf
Fri Mar 09, 2018 4:29 pm
Forum: General Discussion
Topic: Players Avoiding RP
Replies: 25
Views: 36451

Re: Players Avoiding RP

Do people have a view about length limits and what they might or should be? Or do people not view emote length as a problem/contributor to the problems of people linkdeathing or getting bored waiting on people? What I was always told, and what I have accepted as my good practice standard, is that a...
by Gerolf
Fri Mar 09, 2018 3:12 pm
Forum: General Discussion
Topic: Players Avoiding RP
Replies: 25
Views: 36451

Re: Players Avoiding RP

So I was thinking about this some, and before I get into solutions I want to make sure I understand the problem. If I am reading you correctly there are actually three problems here: 1) People DCing in the middle of scenes 2) People not sticking around to RP or committing traditional RP avoidance. 3...
by Gerolf
Fri Mar 02, 2018 12:10 pm
Forum: General Discussion
Topic: Crime and Punishment
Replies: 0
Views: 4818

Crime and Punishment

I don't know if this is technically General Discussion or Off-topic, but if you have about 4 hours to spare I strongly recommend you listen to this episode of Hardcore History: https://www.dancarlin.com/product/hardcore-history-61-blitz-painfotainment/ It discusses the reasons and history behind pub...
by Gerolf
Tue Feb 27, 2018 11:44 am
Forum: General Discussion
Topic: Antag and You
Replies: 9
Views: 16388

Re: Antag and You

I <3 the flowchart. Thanks, Geras! Gerolf :P P.S. I don't think that 'sore loser' is a good phrase to use in your flowchart. What you describe later on is what I was driving for but "Don't be that guy that goes link dead in the middle of a scene you don't like just because you got caught" or "don't...
by Gerolf
Thu Feb 22, 2018 1:41 pm
Forum: General Discussion
Topic: Antag and You
Replies: 9
Views: 16388

Antag and You

In another game I play, someone posted a flowchart/Decision tree about how best to look at antagonism. It was messy and a little overly opinionated for my tastes but it was enough to stimulate some thought in my noggin and I decided to post a cleaned up version for us. Note: This isn't a reflection ...
by Gerolf
Sat Feb 17, 2018 5:29 pm
Forum: OOC Meetings
Topic: Log of OOC Meeting - 2/17/2018
Replies: 0
Views: 4188

Log of OOC Meeting - 2/17/2018

Kinaed has transferred Beaman. A Comfortable Room [Perfect] A plethora of gaily coloured silk pillows with fringes and tassels completely conceal the floor. A large pillow in the corner stands out, a brooding black mass of velvet and fringeless. Screens of nature scenes painted with the spare stroke...
by Gerolf
Mon Mar 27, 2017 9:21 am
Forum: Rejected Requests
Topic: Turns in Group Scenes
Replies: 4
Views: 9599

Re: Turns in Group Scenes

I would just add as an Addendum to Rabek's rule, unless you are engaged with another person, then give them a chance to respond before assuming that they are ignoring you.

Also if it is a really busy scene (8+) consider using the join command to limit your interactions and emotes to the broader room
by Gerolf
Mon Feb 20, 2017 11:01 am
Forum: Accepted Requests
Topic: Standardizing Emote Commands
Replies: 2
Views: 6896

Re: Standardizing Emote Commands

Treat would be another one.

I for one support this.