Search found 32 matches

by Callista
Fri Sep 16, 2011 1:32 pm
Forum: General Discussion
Topic: The Purpose of Nobility, or Lack Thereof
Replies: 16
Views: 28426

Re: The Purpose of Nobility, or Lack Thereof

Enix actually nailed it all, imho.
by Callista
Tue Sep 13, 2011 7:49 am
Forum: General Discussion
Topic: RP Killers - What are your Pet Peeves?
Replies: 6
Views: 11293

Re: RP Killers - What are your Pet Peeves?

Waiting 5-10 minutes between emotes.
by Callista
Tue Jul 12, 2011 8:50 pm
Forum: Accepted Requests
Topic: Join Places
Replies: 6
Views: 11262

Re: Join Places

I'd like to see that eavesdrop (or the ability to be detected doing such) not only depends on the wisdom of the others looking at the eavesdropper, but somehow on the eavesdropper's skills or stats themselves. It would make sense that some are better at secretly eavesdropping than others.....(I stil...
by Callista
Fri Jul 08, 2011 4:35 pm
Forum: General Discussion
Topic: Ideas For a Plot Voting System
Replies: 4
Views: 8729

Re: Ideas For a Plot Voting System

Why does this necessarily need to be voted on by people? Wouldn't advanced knowledge of such actually take away from the surprise and potential fun of it? Why not skip the middle man and go straight to the imms with plot ideas? I'd like to see flexibility with the imms and the potential removal of R...
by Callista
Fri Jul 08, 2011 4:26 pm
Forum: General Discussion
Topic: Reign in the Nobility
Replies: 14
Views: 23018

Re: Reign in the Nobility

I must've missed the 'resounding support'. I was there for the 'spirited debates because people felt very strongly on both sides'.
by Callista
Sun Jul 03, 2011 4:44 pm
Forum: General Discussion
Topic: Game Benefits for Sale
Replies: 4
Views: 9439

Re: Game Benefits for Sale

Yeah, I've gotta agree with Nursie on this one. Is it possible to have hunger/thirst in the prompt, under affects, in the score, whatever... causing any affect it will have, but we DON'T need to be reminded once a minute that we are hungry or thirsty?
by Callista
Fri Jul 01, 2011 7:02 am
Forum: General Discussion
Topic: Disbanding Guilds
Replies: 16
Views: 23041

Re: Disbanding Guilds

I still don't see how disbanding the guilds will help, even with the limited player base. If you are a strong character with a strong background, you aren't necessarily going to go "Oh, I'm not a scholar anymore... guess I"ll go be a Reeve instead!". You might, or you might just languish non-guilded...
by Callista
Thu Jun 30, 2011 11:08 pm
Forum: General Discussion
Topic: Merchant Revamp Idea
Replies: 3
Views: 7022

Re: Merchant Revamp Idea

Take away the color limitation then and that's exactly what you have -- nonmerchants with the proper skills can do the same thing, but at a higher cost. People can either learn the skills themselves, or find others outside the merchants guild (and yes, there are some). It would still require rp and ...
by Callista
Thu Jun 30, 2011 10:03 pm
Forum: General Discussion
Topic: Merchant Revamp Idea
Replies: 3
Views: 7022

Re: Merchant Revamp Idea

I think there should be ways to make your own items, but there should still be a benefit to going through the merchants guild. Maybe it takes time to make your own (sending out for an order?) and isn't as fast as a merchant could be (in theory -- at least not instantaneous to make). Costs 2x as much...
by Callista
Thu Jun 30, 2011 8:42 pm
Forum: General Discussion
Topic: Disbanding Guilds
Replies: 16
Views: 23041

Re: Disbanding Guilds

I'd like to hear arguments on why disbanding any guild is going to fix any problems in the mud (specifically, which problems and how they will help?). I sincerely doubt that any members of the disbanded guilds are going to automatically shift their characters into others for random reasons.