Search found 3 matches
- Fri Apr 01, 2016 9:19 am
- Forum: General Discussion
- Topic: Fleeing Policy
- Replies: 21
- Views: 28619
Re: Fleeing Policy
Can we have either a means to put a target in to combat rounds without an attack or a method to guard a person instead of an exit if this is the way things are going to be? In most situations I've come across where this happens it is a 1v1 and as far as the scene is concerned weapons are drawn and ...
- Fri Apr 01, 2016 7:41 am
- Forum: General Discussion
- Topic: Fleeing Policy
- Replies: 21
- Views: 28619
Re: Fleeing Policy
Can we have either a means to put a target in to combat rounds without an attack or a method to guard a person instead of an exit if this is the way things are going to be? In most situations I've come across where this happens it is a 1v1 and as far as the scene is concerned weapons are drawn and t...
- Fri Jan 22, 2016 4:12 pm
- Forum: Rejected Requests
- Topic: Safe combat working with arrests
- Replies: 5
- Views: 8914
Safe combat working with arrests
After a few encounters I think it'd be beneficial if safe combat was able to complete an arrest as well. Currently if the arrest is not submitted to our only code options are to let the person go or beat them within an inch of their life to get rope/cuffs/shackles on them. Even after winning safe co...