Search found 38 matches
- Sat Oct 06, 2018 6:53 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
That just proves we have some unimaginative players -- who keeps their QP for more than a week? Especially someone playing a villain.
- Fri Oct 05, 2018 1:44 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
Hey guys. I think that staff knows our opinion on the current implementation of exile now. I trust them to take that into account. It was my choice to liquidate in the room when I was given the options. I was annoyed at the time. Personally, my only problem is the equivalence of QP and IP -- one is ...
- Wed Oct 03, 2018 1:59 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
- Wed Oct 03, 2018 1:53 am
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 33305
Re: PSA: Why not to play a villain on TI:Legacy
The idea that there aren't the tools to kill villains is laughable. Throw some ash and guard the exits. (Portion omitted for revealing current IC information) Regardless, I don't intend on returning to this game for a while. Staff decisions are moving this game away from RP and towards a series of m...
- Tue Oct 02, 2018 6:24 pm
- Forum: General Discussion
- Topic: PSA: Why not to play a villain on TI:Legacy
- Replies: 21
- Views: 33305
PSA: Why not to play a villain on TI:Legacy
I've played a lot of villains on TI:Legacy and I want to write a short guide for those of you who might also be inclined to create RP for Orderites or Reeves. I advise a simple step. Don't. There are several reasons for this: 1) Policy If you play an antagonistic character, expect to have policy bro...
- Sat Sep 22, 2018 9:22 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
Any of those that allow RP and counterplay to the exile command, I'm fine with.
- Sat Sep 22, 2018 8:54 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
When we're debating the code implementation of an idea, I think that theme is peripheral.
This implementation of exile would make me both not want to play an antagonist character and stifle RP.
I'm sure there are alternatives that would follow theme and not do either of those two things.
This implementation of exile would make me both not want to play an antagonist character and stifle RP.
I'm sure there are alternatives that would follow theme and not do either of those two things.
- Sat Sep 22, 2018 7:48 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
Why not have it make any loyal NPC in the game attack the PC?
- Sat Sep 22, 2018 7:41 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
That also doesn't make any sense if they are hiding out in places like Southside, where the Seneschal's power doesn't extend, or the wilderness.
- Sat Sep 22, 2018 6:52 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 539113
Re: Exile and its Implementation
If it requires people to be captured, then I have no problem with it.