Search found 37 matches
- Sat Oct 21, 2017 1:33 am
- Forum: General Discussion
- Topic: Basic prices
- Replies: 41
- Views: 53867
Re: Basic prices
I think things that generate and encourage RP should be a very minimal in cost. Messengers and rumours are a huge contributor to scenes and story lines, as they bring people together. If there is a cost, perhaps use XP or something to that regard, at least for rumours. It's much easier to accumulate...
- Wed Jun 14, 2017 4:58 pm
- Forum: Rejected Requests
- Topic: Limiting Rumor Circles
- Replies: 11
- Views: 17348
Re: Limiting Rumor Circles
I think further explanation on what the circles represent in the help files would help and encourage folks to post rumours. I recall there have been RP guides and such tossed around over time, maybe something similar for how to spread gossip would be helpful. Give people some examples and such, and ...
- Mon May 29, 2017 12:40 pm
- Forum: Accepted Requests
- Topic: Gambit Results
- Replies: 2
- Views: 5662
Re: Gambit Results
Agreed. If the IC_Event can't be posted immediately the results should be. Great suggestion.
- Mon May 08, 2017 1:26 pm
- Forum: General Discussion
- Topic: [Poll] City Council Focus
- Replies: 9
- Views: 16386
Re: [Poll] City Council Focus
I agree, the IP turnover being a month makes it less advantageous to use IP if you want to be sure you have enough for the metrics vote. This limits using it for the rumour system, influence events, etc. I would like to see a more frequent turnover and more uses for IP (like spending IP to comment a...
- Thu Mar 09, 2017 2:00 pm
- Forum: General Discussion
- Topic: Death XP and Guildleaders
- Replies: 9
- Views: 16668
Re: Death XP and Guildleaders
While I certainly can relate to the thankless work one can do GLing, I'd like to suggest a modified approach since some people GL for a week, some don't interact with their guild and some GLs have higher risk than others. I would suggest that staff give a higher percentage for in guild recommends an...
- Wed Mar 01, 2017 2:12 pm
- Forum: General Discussion
- Topic: Knights vs Mages - Game Design
- Replies: 53
- Views: 81793
Re: Knights vs Mages - Game Design
I think this statement is unfair and largely untrue. Ti has a huge learning curve but I think people try their best. I've certainly had a lot more positive experiences than negative.Rabek wrote: You can never, ever trust players to follow theme, except where it benefits them.
- Wed Mar 01, 2017 1:29 pm
- Forum: General Discussion
- Topic: Knights vs Mages - Game Design
- Replies: 53
- Views: 81793
Re: Knights vs Mages - Game Design
I highly dislike staff intervening in RP and driving how things materialize and turn out. This should be IC driven, otherwise people can take any measure they want and staff can just jump in and change it. Part of why I play Ti is because of the handsoff nature of staff. What limits RP for one might...
- Fri Feb 24, 2017 11:03 pm
- Forum: General Discussion
- Topic: Knights vs Mages - Game Design
- Replies: 53
- Views: 81793
Re: Knights vs Mages - Game Design
Someone mentioned RPA and QP and it not being fair, I would like clarification on this because Guilds have RPA to use. They don't have to use QP while individual players do. This is actually a huge advantage to the Order, they can also get a lot of information through RPA or other guilds that indivi...
- Thu Feb 23, 2017 7:46 pm
- Forum: General Discussion
- Topic: Knights vs Mages - Game Design
- Replies: 53
- Views: 81793
Re: Knights vs Order - Game Design
Likewise, I would like to see how Knights have been beefed up and a list of all the down grades to magic to get a better idea. Also, these changes can majorly affect PCs so having them communicated would be helpful! Otherwise people find out something has been changed while they use it when it can b...
- Mon Jan 30, 2017 1:27 am
- Forum: General Discussion
- Topic: [Poll] 1st GLs removing 2nd GLs
- Replies: 14
- Views: 23101
Re: [Poll] 1st GLs removing 2nd GLs
I voted they should retain the ability to remove a 2nd GL but with an IP spend. This shows IC that they have the clout to do so. I like the idea to set cost based on the 2nd GL's ranking. However I'd be fine with no cost, also. With respects to the Order, I've always seen the Grand Inquisitor with m...