Search found 17 matches
- Sat Sep 17, 2011 5:17 pm
- Forum: Rejected Requests
- Topic: Saying your own name
- Replies: 0
- Views: 5971
Saying your own name
The ability to say your Surname in any language succesfully would be nice. Kind of embarassing to go up to someone. I don't speak spanish but i do know that ornitorrinco is Platypus in spanish.
- Sat Sep 17, 2011 1:14 am
- Forum: General Discussion
- Topic: Social Lithmore Games
- Replies: 13
- Views: 29669
Re: Social Lithmore Games
Love the concept. The problem that jumps out at me is that territory within the city may fragment the pbase more. On the whole with careful implementation I think this is definitely a good thing.
- Fri Sep 16, 2011 6:15 pm
- Forum: General Discussion
- Topic: The Purpose of Nobility, or Lack Thereof
- Replies: 16
- Views: 40472
Re: The Purpose of Nobility, or Lack Thereof
Geras nailed it.
- Thu Sep 15, 2011 11:50 pm
- Forum: General Discussion
- Topic: Battle in Daravi
- Replies: 5
- Views: 15009
Re: Battle in Daravi
A siege! Daravi have sieged a castle. The brave knights trapped within must kill rats and eat them. The knights who kill the most rats don't die! Anyway, I'm a little confused as to the current status of the Daravi conflict and all that. It'd help to have more information regarding the status of the...
- Wed Sep 14, 2011 11:04 pm
- Forum: General Discussion
- Topic: Noble Advancement
- Replies: 19
- Views: 50925
Re: Noble Advancement
While I agree that RP alone probably isn't the best idea, I don't much care for the idea of spending QP or whatnot on it. While QP isn't a bad idea, as it likely reflects to some degree the involvement of a player in the game, its an ooc mechanism. I would suggest that some form of IC currency is th...
- Wed Sep 14, 2011 10:54 pm
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 106163
Re: Feedback on new combat system
While I don't disagree with the other opinions on the board, the game can be whatever it is, I'll explain my perspective on why only Knights should be GM's. Knight: A knight owned a little chunk of land and was supported by it, allowing him to spend his days swinging his sword about to his hearts co...
- Wed Sep 14, 2011 10:18 pm
- Forum: General Discussion
- Topic: Social Game
- Replies: 2
- Views: 7827
Re: Social Game
I'm not certain that I fully understand the support concept as its been written about, so I've been cautious to comment on it. What does it mean to 'support' someone? The relationship is a bit vague for me. Also how is 'support' quantified? How does the currency of 'support' function? I would need m...
- Wed Sep 14, 2011 8:20 pm
- Forum: General Discussion
- Topic: Noble Advancement
- Replies: 19
- Views: 50925
Re: Noble Advancement
People should be able to buy/marry into the noble classes, though it should cost both parties something. That is, an existing Noble shouldn't want to go about passing out titles as he's basically creating potential competition for himself. However certain circumstances might exist that would make so...
- Wed Sep 14, 2011 3:41 pm
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 106163
Re: Feedback on new combat system
Yeah Estelle, I'm with you on all of those but ex-soldier.
- Wed Sep 14, 2011 6:20 am
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 106163
Re: Feedback on new combat system
My take on the whole debate, and I had to catch myself and revise it (huge pro armor being badass), is that we have to take a step back and think what will make the game more fun to play for everyone. So working from the premise that combat should be accessible so that people might have fun doing it...