Search found 4 matches
- Sat Jan 15, 2022 8:17 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 28172
Re: new mechanic: insight
Nice! Very cool. That'd give me exactly what I want.
- Sat Jan 15, 2022 6:04 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 28172
Re: new mechanic: insight
what! that is way to simple and effective.
it could be like: insight [easy/medium/hard] [character] emote
then, the person on the receiving end would see:
[insight success] Stumpy is eating because he likes the taste of it.. OR:
[insight fail] Stumpy's actions and words are inscrutable.
it could be like: insight [easy/medium/hard] [character] emote
then, the person on the receiving end would see:
[insight success] Stumpy is eating because he likes the taste of it.. OR:
[insight fail] Stumpy's actions and words are inscrutable.
- Sat Jan 08, 2022 6:45 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 28172
Re: new mechanic: insight
feel free to poo all over this idea if you think it sucks. my life is not vested on this ideas success. that's what my hamster ball power perpetual motion machine is for.
- Sat Jan 08, 2022 6:36 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 28172
new mechanic: insight
I fully recognize that the developers are busy, but I thought of a new mechanic that could be fun, the Insight mechanic: Insight is a mechanic between two players to __potentially__ convey IC (mis)information about a characters motivations. It is Insight request [player] [action] – request an insigh...