Syntax: outfit [list] outfit look [name] outfit wear [name] outfit create [name] outfit [name] rename [name] outfit delete [name] outfit get [name] [location/container] outfit put [name] [location/container]
Commands:
Outfit - prints out a list of all outfits by name (perhaps showing # of items from in inv?)
Outfit look - Lists items contained within a named outfit.
Outfit wear - Wear invoked outfit's items, of any which are presently in inventory.
Outfit create - Create an outfit which includes all currently worn items.
Outfit rename - What it says on the tin.
Outfit delete - What it says on the tin.
Outfit get/put - Extension of same unifying process to get/put items in an outfit from bags or storage locations.
Reasoning:
At the moment, it's possible to create 'outfits' by giving a set of items a shared keyword when they are crafted. However, this has limitations. Mixing and matching items between sets can be command intensive. Outfit as a command to streamline that process appeals to me!
Extended ideas:
Outfit being able to put/get clothing items from storage locations.