Outfit Spec - grouped item wearing

Specifically for code or policies you would like to see implemented.

Moderators: Maeve, Maeve

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Murrmurs
Posts: 18
Joined: Mon May 18, 2020 7:56 pm
Discord Handle: Murrmurs

Sun Dec 12, 2021 3:51 pm

Syntax: outfit [list]
        outfit look [name]
        outfit wear [name]
        outfit create [name]
        outfit [name] rename [name]
        outfit delete [name]
        outfit get [name] [location/container]
        outfit put [name] [location/container]

Commands:
Outfit - prints out a list of all outfits by name (perhaps showing # of items from in inv?)
Outfit look - Lists items contained within a named outfit.
Outfit wear - Wear invoked outfit's items, of any which are presently in inventory.
Outfit create - Create an outfit which includes all currently worn items.
Outfit rename - What it says on the tin.
Outfit delete - What it says on the tin.
Outfit get/put - Extension of same unifying process to get/put items in an outfit from bags or storage locations.

Reasoning:
At the moment, it's possible to create 'outfits' by giving a set of items a shared keyword when they are crafted. However, this has limitations. Mixing and matching items between sets can be command intensive. Outfit as a command to streamline that process appeals to me!

Extended ideas:
Outfit being able to put/get clothing items from storage locations.

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