Blindfolds and Spell Ideas
Posted: Mon Feb 13, 2023 6:23 pm
The idea here is to make it easier to kidnap people WITHOUT having to kill them after due to them finding out your identity/hidey hole.
Idea 1: Coded blindfolds.
So the idea would be that the effect is similar to "oldschool" darkness, where you couldn't check the room description, you couldn't connect voices to names/remembers ("Someone says, "Hello there." vs Geras says, "Hello there"). No ability to check room exits either, nor to know which way you're being led. Under normal circumstances, you can just take the blindfold off, but not if you're restrained. The general purpose of this is if someone kidnaps you, it protects their identity and the location of their hideout.
Idea 2: Magic blindfold spell
Similar to above, except you cast it on someone without restraining them, though maybe only a 10% chance of success if they don't submit, and if they don't submit combat starts. Once it's on it's stuck on for a couple RL hours.
Idea 3: Magic restraints.
Self explanatory. Similar to above... they wear off in time.
Idea 4: Brenalry's Lock
Like the above, you can apply it to someone, but if they don't submit it only has a 10% chance of success. If successful, it teleports them to wherever you prepped the spell from or whatever room you targeted.
Idea 5: Phome hideouts
An exception to the P home rules that lets you pay to construct a temporary (couple months?) hideout that isn't at your regular home or business. Somewhere to stash something or someone for a defined period of time. Or maybe just a magecrafted cell?
Idea 1: Coded blindfolds.
So the idea would be that the effect is similar to "oldschool" darkness, where you couldn't check the room description, you couldn't connect voices to names/remembers ("Someone says, "Hello there." vs Geras says, "Hello there"). No ability to check room exits either, nor to know which way you're being led. Under normal circumstances, you can just take the blindfold off, but not if you're restrained. The general purpose of this is if someone kidnaps you, it protects their identity and the location of their hideout.
Idea 2: Magic blindfold spell
Similar to above, except you cast it on someone without restraining them, though maybe only a 10% chance of success if they don't submit, and if they don't submit combat starts. Once it's on it's stuck on for a couple RL hours.
Idea 3: Magic restraints.
Self explanatory. Similar to above... they wear off in time.
Idea 4: Brenalry's Lock
Like the above, you can apply it to someone, but if they don't submit it only has a 10% chance of success. If successful, it teleports them to wherever you prepped the spell from or whatever room you targeted.
Idea 5: Phome hideouts
An exception to the P home rules that lets you pay to construct a temporary (couple months?) hideout that isn't at your regular home or business. Somewhere to stash something or someone for a defined period of time. Or maybe just a magecrafted cell?