Turns automation
Posted: Sun Feb 12, 2017 5:17 pm
There was a lot of confusion surrounding whose turn it was when a mage showed up in a large scene, and what was/wasn't appropriate for turn-taking (moving, eating) during a tense situation.
It'd be nice if, when someone called 'turns' in a room, we could all enter a command like 'turns claim' and then it would automatically prompt us when it was our turn to emote.
That might also function similarly enough to combat that it might be easier if turns and combat were combined into one (like, if you could enter combat without a violent action, but just get yourself into the queue) and the game kept track of all the actions (emotes, attacks, charging/maneuvering, etc) that counted as a turn.
It'd be nice if, when someone called 'turns' in a room, we could all enter a command like 'turns claim' and then it would automatically prompt us when it was our turn to emote.
That might also function similarly enough to combat that it might be easier if turns and combat were combined into one (like, if you could enter combat without a violent action, but just get yourself into the queue) and the game kept track of all the actions (emotes, attacks, charging/maneuvering, etc) that counted as a turn.