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Appraisal and Containers
Posted: Sun Sep 03, 2017 11:44 pm
by Starstarfish
I'd like to propose that the aspect of "appraise" in shops wherein listing the contents of a container be separated from a check against Mercantilism.
IE - appraise should show you what's in a container item for sale regardless of skill level.
As that seems something that should be apparent to anyone shopping.
Re: Appraisal and Containers
Posted: Mon Sep 04, 2017 4:16 am
by Niamh
The two things are unrelated. Contents of a container aren't ever codedly visible -- a shop owner sets a @shop_appraise on an item that is visible when appraised (regardless of Mercantalism). That's where you're seeing contents.
Re: Appraisal and Containers
Posted: Thu Sep 14, 2017 5:56 pm
by Kinaed
Should be possible for us to automatically make obj contents visible though so crafters don't have to write it out.
Re: Appraisal and Containers
Posted: Thu Sep 14, 2017 8:55 pm
by Starstarfish
That would be super helpful. Sometimes it seems like the biggest obstacle for newer folks to be good Merchants (or seen as such) etc isn't IC based as much as understanding all the interfaces of the code other people expect to see. So having that be slightly more even, I'd think would be cool.
Unless the original intention was to be able to sell covert things within containers but - perhaps a special kind(s) of containers could be made craftable for that purpose that require maybe the Forgery skill?
Re: Appraisal and Containers
Posted: Thu Sep 14, 2017 10:44 pm
by Temi
Maybe the difference with the container being open or closed?
Re: Appraisal and Containers
Posted: Fri Sep 15, 2017 6:02 am
by Starstarfish
I think that would be great.
Re: Appraisal and Containers
Posted: Fri Sep 15, 2017 8:13 am
by Kinaed
Added to the staff queue.
Re: Appraisal and Containers
Posted: Fri Sep 29, 2017 9:23 am
by Starstarfish
It seems per the updates list, this was indeed added, thanks so much, this is great.