OOC Meeting wrote:Subject: Overview Date: Thu Apr 5 05:11:17 2018 Lunisda, Maritus 7, 377 The goal of the Noble Projects Spec is to give noble characters the unique ability to kick off projects that will alter city metrics directly over the course of two weeks. This should encourage nobles to be seen as the city movers and shakers as well as give them RP opportunities by seeking support for their projects. In a general sense, it works by a noble (potentially City Council Members only?) defining a project and linking it to a city metric. They can specify how much of a shift they want to attempt, and the game will calculate the IP necessary for the project to succeed, and the time period in which they have to apply the necessary IP to the project. Projects will be publicly visible, and players can either support or subvert a project. If the project succeeds, and IC Event will post proclaiming success. If it fails, either nothing will happen, or detractors can post their own IC Event post.
I was hoping to offer a few quick $.02 on the Noble Project idea -- for those of you who might not have seen, it's a spec allowing for nobles to create 'projects' that they can dump IP into in order to help improve city metrics and stress the idea that they are a meaningful part of the 'city movers' not currently reflected. Love it! I have a few thoughts/suggestions to the basic idea though that I wanted to fly out here: (1) Have the Noble get a GL approval. Any public GL would do, though ofc it should make sense. This will give them a clear path to creating more RP around the project and drive home the idea that the Guilds matter in this as well; as it stands I worry that nobles will just throw up a project and people will just throw up RP without getting any meaningful RP around it. This would enable nobles to maybe strike IC deals with Guilds, or vice-versa, in order to garner more support and tangible reward for assisting. It would help bring some desperately-needed RP to 'Council'-style things. (2) Ensure the IP costs are -extremely- high for projects. IP is a currency that has very, very few uses right now; this would clearly become the central use for it once it goes in, outside of Seneschal elections. People wouldn't have much reason NOT to help with projects, and I expect it won't be too hard to get influential people on board with improving the city. Make sure the projects feel like things striven towards, rather than things we can just dismissively put IP into and forget about. (3) Ensure the 'villians' of the game get their fun, too. Not only by subverting existing projects (a probably futile thing, given that 'most' people will be playing characters that want to do good things most likely) but also create covert projects of their own to work against the city's interest. I would think the Tenebrae, and maybe even Champion-level mages, should be able to do projects as well. While these probably shouldn't have the potential impact of noble projects, it'd be nice to give them some love, too. (4) Ensure contributions to projects are also publicly visible. It could work sort of like the rumor system already does: a large project header detailing the general goal, and then allow those who contribute IP for or against to add their own blurbs about what their IP is being spent on. For example, Empena might assist a noble's plot for Piety by providing more copies of the Erra Pater to injured patients, and that could be reflected publicly so people can discuss the matter. Players could list their character in their own project promote/subversion if they'd like, too, to highlight their contributions to society.