Fleeing and etc.
Posted: Sat Feb 01, 2014 8:51 pm
Okay, I was reading the meeting log for 2/1/14 and saw the conversation about fleeing. This sparked an idea for me, one that I can see some people agreeing with and some people being totally against.(this includes staff and players)
My idea: Change what guard does, essentially getting rid of what it does now.
Kaerrick is guarding the eastern exit in a room with only an eastern exit and a western exit.
Arynon enters from the west, but he wants east, and will be damned if anyone will stop him.
Instead of what it does now, which is either bumping the person back or letting them pass, how about it enters them in combat. Which actually makes sense to me.
Kaerrick is determined to block Arynon from going east, he will move to block, as I type 'E' a warning pops up, " You are wanting to go east through a guarded exit, doing so means you will enter combat, type Guard combat accept(or something along those lines) to proceed, cnotes are mandatory, etc etc."
I type Guard combat accept, and that is my action for the first round of combat, trying to push past Kaerrick. Kaerrick then gets a free whatever at me, emote, attack, defense, whatever.
Same instance, but it's Knight business, Kaerrick can prepare for the situation with Guard Allow Knights, then Arynon would not get the warning.
Where this also makes sense is multiple people trying to get through.
If Kaerrick is guarding east, then Arynon shows up with three people, arynon may be stopped, but the others can easily get by, just like with regular combat vs. multiples.
While most people may not like this, let's face it, pushing past another player IS essentially combat, you're trying to enter their 'melee range' then exit.
As always, look forward to any criticism/suggestions on this.
My idea: Change what guard does, essentially getting rid of what it does now.
Kaerrick is guarding the eastern exit in a room with only an eastern exit and a western exit.
Arynon enters from the west, but he wants east, and will be damned if anyone will stop him.
Instead of what it does now, which is either bumping the person back or letting them pass, how about it enters them in combat. Which actually makes sense to me.
Kaerrick is determined to block Arynon from going east, he will move to block, as I type 'E' a warning pops up, " You are wanting to go east through a guarded exit, doing so means you will enter combat, type Guard combat accept(or something along those lines) to proceed, cnotes are mandatory, etc etc."
I type Guard combat accept, and that is my action for the first round of combat, trying to push past Kaerrick. Kaerrick then gets a free whatever at me, emote, attack, defense, whatever.
Same instance, but it's Knight business, Kaerrick can prepare for the situation with Guard Allow Knights, then Arynon would not get the warning.
Where this also makes sense is multiple people trying to get through.
If Kaerrick is guarding east, then Arynon shows up with three people, arynon may be stopped, but the others can easily get by, just like with regular combat vs. multiples.
While most people may not like this, let's face it, pushing past another player IS essentially combat, you're trying to enter their 'melee range' then exit.
As always, look forward to any criticism/suggestions on this.