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Inflict

Posted: Mon Mar 14, 2011 5:09 am
by Amdair
Syntax: inflict <light/heavy/serious> <cut/bruise/puncture> <target> <location>
inflict submit <inflict-er>

Basically, we end up with a LOT of torture, emoted combat scenes like minor scuffles and such, or the contested single punch or stab or whatever is going on.

It's my hope that maybe we could get a command that requires either restraint or permission from the victim, to inflict coded injuries.

What do people think of this idea? Eh? Eh?

Re: Inflict

Posted: Mon Mar 14, 2011 4:36 pm
by Lei
Oh yes. I want this. :x

Re: Inflict

Posted: Mon Mar 14, 2011 8:24 pm
by registerednuisance
I love it, as long as it is not accidentally fatal.

Re: Inflict

Posted: Tue Mar 15, 2011 4:56 am
by Estelle
Me likey.

Re: Inflict

Posted: Thu Mar 17, 2011 2:42 pm
by Callista
Agreed!

Would the result be regular wounds, treatable and such? Just directed/purposeful rather than in combat?

Re: Inflict

Posted: Tue Feb 21, 2012 8:59 pm
by Bennie
I'd like to revive this.. recently the Order's been running into problems when disciplining and the like. Something like this would be very helpful.

Re: Inflict

Posted: Tue Feb 21, 2012 9:16 pm
by Amdair
I'm so excited to see an idea of mine bumped. :D Glad everyone likes it so much!

Re: Inflict

Posted: Wed Feb 22, 2012 2:24 am
by Kinaed
We need to code critical wounds again before it can be implemented, alas!

Re: Inflict

Posted: Wed Feb 22, 2012 7:24 am
by Julea
I like this too.

Re: Inflict

Posted: Wed Feb 22, 2012 10:09 am
by Vaelius
Amdair wrote: Syntax: inflict <light/heavy/serious $d> <cut/bruise/puncture> <target> <location>

Recho: $p is attempting to deal $d damage to $t.

inflict submit <inflict-er> <string>

Basically, we end up with a LOT of torture, emoted combat scenes like minor scuffles and such, or the contested single punch or stab or whatever is going on.

It's my hope that maybe we could get a command that requires either restraint or permission from the victim, to inflict coded injuries.

What do people think of this idea? Eh? Eh?
Suggested changes in bold. $p is player, $d is damage, $t is target. <string> allows you to pose the result of the damage/etc. at the same time. I'm sure it could be cleaned up, just my .02. :)