Foraging

Ideas we've discussed and decided not to implement.

Moderators: Maeve, Maeve

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Pixie
Posts: 255
Joined: Tue Sep 30, 2014 1:55 pm
Location: Sol System

Thu Apr 02, 2015 4:05 pm

Some things that'd be real handy to be able to forage:
  • - Leeches. Maybe in water rooms at an uncommon rarity. Medical uses.
    - Flax fibers. It's a cool-climate plant/fiber one might find around Lithmore. Crafting uses.

Foraging takes time and MV, so buying the items will probably still be preferable to it (and keep the economy moving as best it can). Would just be cool to have them available from foraging, where it fits, if you're determined to scour for them and/or ridiculously poor.

It would also be super neat if foraging possibilities were based on the things in the room. For example, in a garden room growing anise and peppercorns, you might be able to find little bits of anise or peppercorn (or much more rarely, seeds). (EDIT: Somebody mentioned this is already the case - Nevermind!)

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Inertia
Posts: 181
Joined: Sun Feb 17, 2013 9:24 pm

Thu Apr 02, 2015 6:39 pm

You can get leeches from certain rooms, actually!

As for flax, I'd guess that would be something rolled into farming and animal husbandry type skills, which may or may not ever be a real thing based on priorities.

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Pixie
Posts: 255
Joined: Tue Sep 30, 2014 1:55 pm
Location: Sol System

Thu Apr 02, 2015 10:57 pm

Inertia wrote:You can get leeches from certain rooms, actually!
I had no idea. Thank you!
Inertia wrote:As for flax, I'd guess that would be something rolled into farming and animal husbandry type skills, which may or may not ever be a real thing based on priorities.
I think it probably would make more sense as a crop, rather than something foraged. I want farming/animal husbandry so bad. So, so bad...

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