Engineering
Posted: Sat Sep 26, 2015 11:33 am
So essentially, I've been chewing on a new crafting skill. Engineering being working with gears, pulleys and other things of medieval science. This would be the knowledge of making crossbows, clocks, torture devices, catapults, hidden blades (except to prevent copyright stuff, the blade comes out and would be touched by the back of the hand, not the palm) and other things that kind of should be a thing at this level of technology. Considering the world has the knowledge of how to heat metal, vent the smoke and basically provide blacksmithing, I think it would be reasonable to assume they'ed have this sort of technology as well. Also, the church already has a large bell, which is a pulley.
This skill would likely have items they would need to obtain from both Woodworking, Blacksmithing and maybe some from Leatherworking. From blacksmithing, things like spikes, gears, rods, blades, etc etc. Then from Woodworking would be things like crossbow frames, chairs and so on.
viewtopic.php?f=28&t=874
^ Someone suggested traps in that one... I think they should fall under Engineering.
This skill would likely have items they would need to obtain from both Woodworking, Blacksmithing and maybe some from Leatherworking. From blacksmithing, things like spikes, gears, rods, blades, etc etc. Then from Woodworking would be things like crossbow frames, chairs and so on.
viewtopic.php?f=28&t=874
^ Someone suggested traps in that one... I think they should fall under Engineering.