Courier Spy
Posted: Sat Nov 07, 2015 10:03 am
This one might be controversial, but I think it would provide some benefits for the game as a whole.
Overview: Add an option to the courier that requests the courier report with the location where the message was accepted.
Restrictions:
1. It should only be possible to use if you have only a single target for the message (likely with a 'courier spy' toggle that defaults to off)
2. It needs, obviously, to be more expensive than the default option.
3. Obviously again, it should only return anything if the message is accepted, and it should only return the room where it was accepted.
Here are some thoughts on the cost:
1. At bare minimum, it should cost double the base messaging cost. I believe that would price it at a minimum of ten silver. This covers the courier coming back to you.
2. I believe that the above minimum is too cheap for what it does. I recommend an additional cost in either:
2.1 5 Quest points (making it basically automated RPA)
2.2 1 to 5 IP to socially pressure the courier (It makes sense, but I really don't like how this makes it semi-class restricted)
2.3 An additional surcharge of 5 to 10 silver to act as a bribe (This is probably my favorite, since it puts people on mostly even footing)
2.4 Some combination of the above (bribe + QP for instance), or let the player choose which method when toggling the option.
Here are some thoughts on what, specifically, it could do:
1. Return the room name (bare minimum to be worth anything)
2. Return the room name and everyone in the room as well (this has some interesting implications I'll get into soon)
3. Basically return a 'look' of the room as if the courier had 0 Wis (that is, don't reveal anything or anyone who was hidden successfully, but everything else; this is probably too spammy to be worthwhile, and also maybe overpowered)
And finally, some thoughts on why I think this would be beneficial:
People are supposed to treat messengers ICly. Beyond the benefit to intrigue this option could provide, this would also provide some risk to accepting messengers. If you accept a messenger in the middle of a witch meeting in a room that's been enchanted, option #3 above would out you if the messenger was asked to spy, as you'd expect if an NPC wandered in to such a heretical display. If you're in the middle of an affair or other liaison that might provide scandal, #2 will out that, as well, if you aren't careful. Potentially even #1 would do it. I think making people think twice before they accept messengers in any given situation is beneficial in helping to encourage this aspect of the game that's been largely ignored for the sake of convenience. Plus, you know. Intrigue.
Overview: Add an option to the courier that requests the courier report with the location where the message was accepted.
Restrictions:
1. It should only be possible to use if you have only a single target for the message (likely with a 'courier spy' toggle that defaults to off)
2. It needs, obviously, to be more expensive than the default option.
3. Obviously again, it should only return anything if the message is accepted, and it should only return the room where it was accepted.
Here are some thoughts on the cost:
1. At bare minimum, it should cost double the base messaging cost. I believe that would price it at a minimum of ten silver. This covers the courier coming back to you.
2. I believe that the above minimum is too cheap for what it does. I recommend an additional cost in either:
2.1 5 Quest points (making it basically automated RPA)
2.2 1 to 5 IP to socially pressure the courier (It makes sense, but I really don't like how this makes it semi-class restricted)
2.3 An additional surcharge of 5 to 10 silver to act as a bribe (This is probably my favorite, since it puts people on mostly even footing)
2.4 Some combination of the above (bribe + QP for instance), or let the player choose which method when toggling the option.
Here are some thoughts on what, specifically, it could do:
1. Return the room name (bare minimum to be worth anything)
2. Return the room name and everyone in the room as well (this has some interesting implications I'll get into soon)
3. Basically return a 'look' of the room as if the courier had 0 Wis (that is, don't reveal anything or anyone who was hidden successfully, but everything else; this is probably too spammy to be worthwhile, and also maybe overpowered)
And finally, some thoughts on why I think this would be beneficial:
People are supposed to treat messengers ICly. Beyond the benefit to intrigue this option could provide, this would also provide some risk to accepting messengers. If you accept a messenger in the middle of a witch meeting in a room that's been enchanted, option #3 above would out you if the messenger was asked to spy, as you'd expect if an NPC wandered in to such a heretical display. If you're in the middle of an affair or other liaison that might provide scandal, #2 will out that, as well, if you aren't careful. Potentially even #1 would do it. I think making people think twice before they accept messengers in any given situation is beneficial in helping to encourage this aspect of the game that's been largely ignored for the sake of convenience. Plus, you know. Intrigue.