Market changing potential
Posted: Wed Feb 03, 2016 4:58 pm
So, assuming that the current prices for basic supplies is the 'base price', I think it would be interesting if there was a way for merchants to lower or increase those values based on economic changes. An example of this would be that, Bob von Bobber is a master blacksmith and for whatever reason decides to take on a business trip over to X-Town in Vandago so that he can strike a deal with a local mining company. After going there and setting up a contract, all prices for iron are 5% cheaper for the next three months (in-game time). Due to this, people are buying up iron items much more as they are more easily obtained and the price of, say silver, goes up by 5%. On top of the market seeing changed prices for certain items, this would give those combat characters a chance to raise their hand to get hired as guards so that they can get in on the flow of money a little bit better. I mean, what is a lone merchant doing travelling without guards? In fact, I don't see any reason why the City Reeves can't tale up a contract with said merchant to provide security on both the trip AND the escorting of iron from Vandago back to the city.