Small Sponsorship Improvements
Posted: Tue Mar 08, 2016 5:04 am
So, I've found the Sponsorship system on The Inquisition: Legacy to be both a boon and a detriment to the game. I've mentioned to some people that I'm frustrated with the implementation of the system, and I wanted to go into some details about why I'm dissatisfied with it as it stands and how I think it could be improved to make its purpose— getting a character into a guild— quicker, more enjoyable, and with more open invitations to Role Play the diverse types of characters we've got here!
The chief irritation that I have with the system is that it places an undue amount of OOC pressure on guilded members to ICly sponsor someone, and it's solving this "pressure" that I'd like to fix, rather than go into an overhaul of the system. — — I'm not sure if any others have been there, but I know for me, when dealing with prospective guildees, I feel like, unless there's some obvious "wtf no this character shouldn't be in this guild" that I'm supposed to sponsor them... even if my character (let's just call her 'Garra' for ambiguity) isn't really the sort to go handing out her apparent favor to just anyone. Not getting a sponsorship as a new player can really hurt a character's morale and ambition OOCly, especially if there's time access restrictions that make getting ahold of, or in RP with, members of the guild a problem. On the flip-side of it, I've worked to try to get into guilds with more eccentric characters and felt that I had to dial back my eccentrics just to get into the meat of what I want to do with the character.
In my opinion, having the 'sponsor' command be entirely IC hurts, rather than enhances, role-playing. It encourages players to either play characters that match the existing ambition of the guild (ie, an ambition-less Knight, a polite Bard) rather than embrace the eccentrics of Urth, OR it kind of pigeon-holes those who are sought to gain sponsorship from to let their own character's personality or standards potentially slide if the person in question is clearly suitable for the guild but might possess some quality the Guilded PC has an extreme distaste for. To our playerbase's credit, it seems to be more the latter—I think we all get the frustration of becoming guilded, which can take weeks for the truly new players to our game. But it still seems clunky and unintuitive—why does a merchant need so many sponsors? Why do you need the IC backing of a third of the court just to get the foot into what is supposed to be a political, potentially more divisive, guild? Being able to use the threat or temptation of an IC sponsorship has led to some wonderful role-playing for me in the past, but now that I find myself drawn into more directed scenes more often I see someone with the [Seeking] tag on the who list and get a bit panicked wondering if, should I decide to decline the sponsorship for Reasons™, if I'll be able to follow-up with the person appropriately and if my denial will be the thing that keeps them struggling to continue with their own RP Arc.
So what are my suggestions?
1) Slightly expand the sponsor command to allow for an IC/OOC distinction to the sponsorship, and allow a reason to be supplied (or required, if an OOC sponsorship). Allow guild leaders to see the reasons for a sponsorship and perhaps allow Guild Leaders to set the base limits for
2) Potentially, grant a small QP reward for sponsoring a player who is then accepted into the Guild. (This could be XP, Silver, rewarded only to IC sponsors, however we want it!). While we can all go on and on about the role-playing being its own reward, I'm of the opinion that role-playing that is more beneficial to the game should be rewarded. We're already awarded for using thoughts, for sending mail, for RPing with nobles, for RPing with Orderites... what's a bit of incentive for chasing down and arranging those meetings with our poor cyans going to hurt us?
The chief irritation that I have with the system is that it places an undue amount of OOC pressure on guilded members to ICly sponsor someone, and it's solving this "pressure" that I'd like to fix, rather than go into an overhaul of the system. — — I'm not sure if any others have been there, but I know for me, when dealing with prospective guildees, I feel like, unless there's some obvious "wtf no this character shouldn't be in this guild" that I'm supposed to sponsor them... even if my character (let's just call her 'Garra' for ambiguity) isn't really the sort to go handing out her apparent favor to just anyone. Not getting a sponsorship as a new player can really hurt a character's morale and ambition OOCly, especially if there's time access restrictions that make getting ahold of, or in RP with, members of the guild a problem. On the flip-side of it, I've worked to try to get into guilds with more eccentric characters and felt that I had to dial back my eccentrics just to get into the meat of what I want to do with the character.
In my opinion, having the 'sponsor' command be entirely IC hurts, rather than enhances, role-playing. It encourages players to either play characters that match the existing ambition of the guild (ie, an ambition-less Knight, a polite Bard) rather than embrace the eccentrics of Urth, OR it kind of pigeon-holes those who are sought to gain sponsorship from to let their own character's personality or standards potentially slide if the person in question is clearly suitable for the guild but might possess some quality the Guilded PC has an extreme distaste for. To our playerbase's credit, it seems to be more the latter—I think we all get the frustration of becoming guilded, which can take weeks for the truly new players to our game. But it still seems clunky and unintuitive—why does a merchant need so many sponsors? Why do you need the IC backing of a third of the court just to get the foot into what is supposed to be a political, potentially more divisive, guild? Being able to use the threat or temptation of an IC sponsorship has led to some wonderful role-playing for me in the past, but now that I find myself drawn into more directed scenes more often I see someone with the [Seeking] tag on the who list and get a bit panicked wondering if, should I decide to decline the sponsorship for Reasons™, if I'll be able to follow-up with the person appropriately and if my denial will be the thing that keeps them struggling to continue with their own RP Arc.
So what are my suggestions?
1) Slightly expand the sponsor command to allow for an IC/OOC distinction to the sponsorship, and allow a reason to be supplied (or required, if an OOC sponsorship). Allow guild leaders to see the reasons for a sponsorship and perhaps allow Guild Leaders to set the base limits for
Code: Select all
sponsor [name] [guild] IC/OOC <reason>
Examples:
sponsor Almaz Order OOC Farra, being the aristocratic knight with a savoring of traditionalism that she is, simply cannot accept the idea of a Hillman being added to the Knights. She scoffs at the idea that they can be faithful, but I'd love to see Almaz a Knight and have this be a constant sort of friction between the two!
sponsor Kinaed Court OOC Kinky was unable to impress onto Farra how she would be a boon to her in the court; Farra's really only looking for political allies to give any suggestion of support to, but Kinaed was unwilling to promise to help her goals in court. Excited to have more people for Farra to sneer at in the guild!
sponsor Vistarch Merchants IC Was a great crafter! Can't wait to work with 'em more!