Cityguard Barracks system
Posted: Sun Apr 10, 2011 5:28 pm
I finally had time to sit down and think more thoroughly than 'argh, stuff bothers me!' and came up with an idea for something I'd like to see implemented for the city's guard. The Reeves aren't supposed to be an elite combat force like the Knights, nor the ability to evaporate into the night like the Thieves they hunt. Their strength is the strength of the city, and of the many men and women who don the cloak.
As such, I wondered if maybe a 'barracks system' might be possible. Basically, the idea is that there would be certain points (perhaps points likely to contain either a barracks or large number of nearby guards,) where guild members would be able to draw from a pool of active guard members.
Syntax:
barracks
barracks withdraw <number> <rank>
barracks return <number> <rank>
barracks extend
Using 'barracks' by itself would print out a report about how many active guard members are available, what ranks they possess (since there would be fewer officers, and slower to replace if killed,) and how many you're able to draw (perhaps tied to guild rank? Higher up, more leadership power.)
barracks withdraw <number> <rank> would withdraw x number y-ranked guards from the pool, to follow you around. E.g., barracks withdraw 4 clerk; barracks withdraw 1 sergeant
barracks return does the exact opposite.
finally, barracks extend renews guards' timers, if possible- this shouldn't be infinitely possible, but being able to do so once or twice makes sense, if pressed or something.
~~~~~~~~~~~~~~~
-These guards will not initiate combat, even under orders, against someone without a warrant on their head.
-These guards will, however, attack someone engaged in combat with the person leading them (which means they will subdue someone who refuses a restraint order by their accompanying PC)
-These guards remain for a limited time before returning to the pool.
In line with the 'remaining for a limited time', these guards should be post-able in any location they can be left behind at while following their PC, but like any guard post, they will eventually leave duty and must either be replaced or given orders to stay, by a reeve- this means we could post guards around intersections, in public places, etc.
If attacked, witnessing a crime or sighting a warranted individual, they would send a report to the reeves guild about details (whichever details make sense to code into this,) and in the first and third case, would also move to subdue the individual.
Finally, they would attempt to end fights in their presence by subduing one or both members, with favoritism showed Crown officials.
.... I think I covered it all. Did I miss anything, or are there any questions I could answer? I'd love to discuss this idea some, to hopefully one day see it implemented in some fashion.
As such, I wondered if maybe a 'barracks system' might be possible. Basically, the idea is that there would be certain points (perhaps points likely to contain either a barracks or large number of nearby guards,) where guild members would be able to draw from a pool of active guard members.
Syntax:
barracks
barracks withdraw <number> <rank>
barracks return <number> <rank>
barracks extend
Using 'barracks' by itself would print out a report about how many active guard members are available, what ranks they possess (since there would be fewer officers, and slower to replace if killed,) and how many you're able to draw (perhaps tied to guild rank? Higher up, more leadership power.)
barracks withdraw <number> <rank> would withdraw x number y-ranked guards from the pool, to follow you around. E.g., barracks withdraw 4 clerk; barracks withdraw 1 sergeant
barracks return does the exact opposite.
finally, barracks extend renews guards' timers, if possible- this shouldn't be infinitely possible, but being able to do so once or twice makes sense, if pressed or something.
~~~~~~~~~~~~~~~
-These guards will not initiate combat, even under orders, against someone without a warrant on their head.
-These guards will, however, attack someone engaged in combat with the person leading them (which means they will subdue someone who refuses a restraint order by their accompanying PC)
-These guards remain for a limited time before returning to the pool.
In line with the 'remaining for a limited time', these guards should be post-able in any location they can be left behind at while following their PC, but like any guard post, they will eventually leave duty and must either be replaced or given orders to stay, by a reeve- this means we could post guards around intersections, in public places, etc.
If attacked, witnessing a crime or sighting a warranted individual, they would send a report to the reeves guild about details (whichever details make sense to code into this,) and in the first and third case, would also move to subdue the individual.
Finally, they would attempt to end fights in their presence by subduing one or both members, with favoritism showed Crown officials.
.... I think I covered it all. Did I miss anything, or are there any questions I could answer? I'd love to discuss this idea some, to hopefully one day see it implemented in some fashion.