Adjusting heal rates
Posted: Thu Sep 01, 2016 3:30 am
I'd like to discuss injuries and the sometimes significant amounts of time it takes to get back to a playable state. I do understand that being disabled for weeks to months is realistic, but within the scope of gameplay it can be a bit much.
Recent example: Alt fought a prarie dog. Was hit once by the aforementioned prarie dog. Went down to 45% of health with a fractured limb, and went to the Physicians. It was fully treated by a player. Spent the remainder of the evening and the next entire day of online time (literally -- had the character sleep for probably 10 hours straight, checking back every hour or so to eat something) and regained a total of 11 HP capacity.
That is a really, really long time for so little recovery -- time that could have been spent hunting, crafting, RPing, or otherwise interacting with the game, I instead spent sleeping to almost no effect. If I'm running at an 11 HP regain rate per full day spent resting/eating, it's going to be ages (OOC weeks, even, though my math skills are notoriously poor) before I can do much of anything beyond sitting around (wounds appear to be worsened by moving/work/combat, which again is very realistic, but aggravating in play).
It's realistic you wouldn't heal a broken limb "swiftly", and I don't think a serious wound should heal in a single OOC day -- I just think that progress should be considerably quicker than it is now, just for the sake of balancing realism with playability. Our current settings for heal rates can be a bit disincentivizing.
Recent example: Alt fought a prarie dog. Was hit once by the aforementioned prarie dog. Went down to 45% of health with a fractured limb, and went to the Physicians. It was fully treated by a player. Spent the remainder of the evening and the next entire day of online time (literally -- had the character sleep for probably 10 hours straight, checking back every hour or so to eat something) and regained a total of 11 HP capacity.
That is a really, really long time for so little recovery -- time that could have been spent hunting, crafting, RPing, or otherwise interacting with the game, I instead spent sleeping to almost no effect. If I'm running at an 11 HP regain rate per full day spent resting/eating, it's going to be ages (OOC weeks, even, though my math skills are notoriously poor) before I can do much of anything beyond sitting around (wounds appear to be worsened by moving/work/combat, which again is very realistic, but aggravating in play).
It's realistic you wouldn't heal a broken limb "swiftly", and I don't think a serious wound should heal in a single OOC day -- I just think that progress should be considerably quicker than it is now, just for the sake of balancing realism with playability. Our current settings for heal rates can be a bit disincentivizing.