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Idle warning

Posted: Fri Jun 16, 2017 7:00 am
by Puciek
A simple suggestion: give us a toggle in autolist to have 1 minute warning before idling out. It's easy for that to happen even if you are in front of your screen, be it a large and/or slow scene can easily do that, and then it's all sort of trouble of removing afk, resetting action etc. And a simple 1 minute warning would prevent a lot of accidental idle outs.

Re: Idle warning

Posted: Fri Jun 16, 2017 9:16 am
by Delphine
I second this 110%. I idle out a lot of times when RPing with certain people because the scene is just slower and sometimes I forget to fire off a random command when waiting for my turn again to keep myself from idling out.

Re: Idle warning

Posted: Fri Jun 16, 2017 3:46 pm
by Starstarfish
Otherwise, is there anyway to allow folks to set what their idle timer is?

Re: Idle warning

Posted: Sat Jun 17, 2017 10:22 pm
by Kinaed
Not inclined to do this as it creates something easily trigger-able to avoid idling completely. Idling serves a purpose, etc.

Re: Idle warning

Posted: Sat Jun 17, 2017 10:29 pm
by Puciek
Well, if someone wants to simply avoid idling out can set up a timer to look at an item every 15 minutes, and gag the output. Something I've actually considered to have strictly for the slow/crowded scenes as idle out prevention when I am actually at the PC. Becuase when you get idled out in middle of the scene for that silly reason, it's quite annoying and immersion breaking moment.

Just to make it clear, I understand why we have an idle timer, add why it's fixed as it is - which is why I don't have such trigger set. Not proposing any change in rules around that etc.

Re: Idle warning

Posted: Sun Jun 18, 2017 1:45 am
by Delphine
Puciek wrote:Well, if someone wants to simply avoid idling out can set up a timer to look at an item every 15 minutes, and gag the output. Something I've actually considered to have strictly for the slow/crowded scenes as idle out prevention when I am actually at the PC. Becuase when you get idled out in middle of the scene for that silly reason, it's quite annoying and immersion breaking moment.

Just to make it clear, I understand why we have an idle timer, add why it's fixed as it is - which is why I don't have such trigger set. Not proposing any change in rules around that etc.
To be honest, I have a timer that does this that I turn on when I know I'm going into a slow-moving scene so I don't idle out waiting for my turn again. Except my timer fires off "pool" every 20 minutes.

Sometimes I forget to turn it off and it freaks me out xD