Tweak to Purchase Wealth Policy
Posted: Tue Jan 16, 2018 8:01 am
While I think that restricting purchase wealth has been a net positive for the game, forcing players to go through on-grid, in-person means to become wealthy when not starting off with said wealth as fundamental to their character concept, I think the MUD and the IC economy could well be served by giving characters a limited amount of money they could create out of XP they've earned on-grid.
Why not allow the purchasing of wealth a few times per player once they're in Lithmore? Say .. once for a Freeman, 3-4 times for a Noble, 5-6 times for a Gentry? This experience used could follow the old rules of purchase silver/wealth and not count towards death XP, but can give players some small flexibility when they might need a sudden influx of gold for the many, many reasons that characters sometimes need a sudden influx of gold to help them in their RP and give players more confidence in creating characters who want to take some steps up the social ladder: while the core of RP will need to be with those who have the assets to help them, they wouldn't be completely put to the mercy of generosity.
Why not allow the purchasing of wealth a few times per player once they're in Lithmore? Say .. once for a Freeman, 3-4 times for a Noble, 5-6 times for a Gentry? This experience used could follow the old rules of purchase silver/wealth and not count towards death XP, but can give players some small flexibility when they might need a sudden influx of gold for the many, many reasons that characters sometimes need a sudden influx of gold to help them in their RP and give players more confidence in creating characters who want to take some steps up the social ladder: while the core of RP will need to be with those who have the assets to help them, they wouldn't be completely put to the mercy of generosity.