Sizing up opponents
Posted: Wed May 23, 2018 2:58 am
One thing that's been missing for a while is a way to size up a potential target. As I recall, appraise used to work on PCs/NPCs, but it was changed, likely with the change to a new combat system, and is now just for appraising items.
I don't think this needs to be made a new skill to learn, but rather could be tied to one's overall combat proficiency. The better one is, the experienced they would be with assessing a threat. Some of the information that could become unlocked could include:
Basic fuzzy assessment based on target's attack/defense and HP compared to character's:
It might as well be a bug to $n.
$n feels $e won't have any trouble.
$n might break a sweat.
$n likes $s chances.
$n is pretty evenly matched.
$n could have some trouble.
$n doesn't like $s chances.
$n might want to bring a friend.
$n might want to bring a few friends.
$n might want to bring an army.
Equipment assessment, based on visible, uncovered armor and weapons that aren't sheathed (either drawn, or always visible like polearms, axes, etc):
head: no armor visible
arms: steel plate armor - excellent
hands: steel plate armor - excellent
torso: steel plate armor - poor
legs: steel plate armor - fair
feet: steel plate armor - good
wielded, right: covered sword
wielded, left: substandard axe - excellent
Health and Fitness (same as messages for hp/mv in prompt or 'group' command):
Health: Scratched
Fitness: Weary
Attack/Defense (same messages as in 'combat'):
Attack: Godly
Defense Average
It could be spat out with 'assess (target)' perhaps.
I don't think this needs to be made a new skill to learn, but rather could be tied to one's overall combat proficiency. The better one is, the experienced they would be with assessing a threat. Some of the information that could become unlocked could include:
Basic fuzzy assessment based on target's attack/defense and HP compared to character's:
It might as well be a bug to $n.
$n feels $e won't have any trouble.
$n might break a sweat.
$n likes $s chances.
$n is pretty evenly matched.
$n could have some trouble.
$n doesn't like $s chances.
$n might want to bring a friend.
$n might want to bring a few friends.
$n might want to bring an army.
Equipment assessment, based on visible, uncovered armor and weapons that aren't sheathed (either drawn, or always visible like polearms, axes, etc):
head: no armor visible
arms: steel plate armor - excellent
hands: steel plate armor - excellent
torso: steel plate armor - poor
legs: steel plate armor - fair
feet: steel plate armor - good
wielded, right: covered sword
wielded, left: substandard axe - excellent
Health and Fitness (same as messages for hp/mv in prompt or 'group' command):
Health: Scratched
Fitness: Weary
Attack/Defense (same messages as in 'combat'):
Attack: Godly
Defense Average
It could be spat out with 'assess (target)' perhaps.