Diet + Doctors Save v. Infrastructure
Posted: Tue May 29, 2018 4:59 am
What about a simple, temporary bonus to MV recovery when you eat and/or visit a doctor?
To further incentivize consuming edible items, let consumption of food or drink modify the rate at which a character gains MV.
For example, let's say if I eat a common food or drink, I'll enjoy a tiny boost to mv recovery for 2-3 RL hours, including mv recovery while standing (vs sitting/resting sleeping). Gourmet food or drink will provide a slightly better boost.
In the same vein, add a small mv boost for a RL week if a physician character has code treated your character (alternatively, just attach it to, like, a 'balance' command to symbolize you've gotten your humors balanced, in the event that you don't have something code-treatable for them to muck with).
These don't have to be huge improvements but I think they're reasonable ways to combat frequent low Infrastructure penalties while reinforcing basic theme.
To further incentivize consuming edible items, let consumption of food or drink modify the rate at which a character gains MV.
For example, let's say if I eat a common food or drink, I'll enjoy a tiny boost to mv recovery for 2-3 RL hours, including mv recovery while standing (vs sitting/resting sleeping). Gourmet food or drink will provide a slightly better boost.
In the same vein, add a small mv boost for a RL week if a physician character has code treated your character (alternatively, just attach it to, like, a 'balance' command to symbolize you've gotten your humors balanced, in the event that you don't have something code-treatable for them to muck with).
These don't have to be huge improvements but I think they're reasonable ways to combat frequent low Infrastructure penalties while reinforcing basic theme.