Branding irons
Posted: Thu Oct 04, 2018 2:31 am
I was thinking about all of my livestock, and how it would be neat to be able to brand them easily.
My idea is to add a new recipe to blacksmithing for branding irons, and a new command, brand.
The brand recipe would need to take two new special extendeds, perhaps @brand and @brand_extended.
@brand would be the short that's displayed in the wear slot, @brand_extended would what would be shown if you 'look <name> brand'. Keywords for the applied brand would be 'brand', and perhaps all the words in the @brand.
command:
Syntax: brand <name> <location>
A branding iron must be held. Applies a brand to the given wear location of the target livestock if it's unclaimed or owned by the user, or to the wear location of a restrained or incapacitated human.
Recipes for different sized branding irons could perhaps apply different sized brands.
Ooh, and it could apply a burn wound to the appropriate location as well, for medical RP.
My idea is to add a new recipe to blacksmithing for branding irons, and a new command, brand.
The brand recipe would need to take two new special extendeds, perhaps @brand and @brand_extended.
@brand would be the short that's displayed in the wear slot, @brand_extended would what would be shown if you 'look <name> brand'. Keywords for the applied brand would be 'brand', and perhaps all the words in the @brand.
command:
Syntax: brand <name> <location>
A branding iron must be held. Applies a brand to the given wear location of the target livestock if it's unclaimed or owned by the user, or to the wear location of a restrained or incapacitated human.
Recipes for different sized branding irons could perhaps apply different sized brands.
Ooh, and it could apply a burn wound to the appropriate location as well, for medical RP.