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Teaching Tomes and Rosetta Stones
Posted: Thu Jul 18, 2019 5:05 pm
by Geras
Would it be possible to create and object that can be used with a threaded command to teach you a small amount of knowledge about a subject?
I'm thinking in particular about languages, and the wealth of knowledge that was unlocked by the Rosetta Stone. A basic, bilingual textbook could teach you a lot, particularly if Lithmore's writing system is phonetic. I don't see any reason one couldn't learn the basics of medicine or something like that that way though too.
Thoughts?
I'm thinking it should cap at around rank 25, or even lower.
Re: Teaching Tomes and Rosetta Stones
Posted: Thu Jul 18, 2019 5:12 pm
by Niamh
Added to discussion list.
Re: Teaching Tomes and Rosetta Stones
Posted: Thu Jul 18, 2019 7:41 pm
by Kuzco
IDK, sounds like you could skip the RP around finding the right mentor for a skill, with all it's risks and rewards.
Granted, some skills simply have not a single person known to have it.
Re: Teaching Tomes and Rosetta Stones
Posted: Thu Jul 18, 2019 8:07 pm
by Starstarfish
IDK, sounds like you could skip the RP around finding the right mentor for a skill, with all it's risks and rewards.
Granted, some skills simply have not a single person known to have it.
It depends on how these items are created. I'd imagine one possibility might be crafts within certain things to produce "a diagram" or "a page of music notes" or "a recipe page" that could give a small learning experience (pool) when held and used. (It could use them up as a cost.) Perhaps a certain number of them could be collected with an Artwork bookbinding craft to produce books with a certain number of uses.
They could be sold in Guildshops or special places. That would allow people who might want to teach someone something but have an issue of time zones/availability to still be able to help out.
Re: Teaching Tomes and Rosetta Stones
Posted: Fri Jul 19, 2019 5:58 am
by wimple
Unless languages have changed, having even a minor amount of a language makes you almost fluent so very quickly for most RP that I'm really not into it for book learning this way, because it'd translate to way more experience in a language than you'd realistically be able to get working out of a book, like that on your own, without a partner. Even with the Rosetta Stone, that unlocked how to read an unknown language, not how to speak it, which is a different skill.
Re: Teaching Tomes and Rosetta Stones
Posted: Fri Jul 19, 2019 1:07 pm
by Geras
@wimple - Eld is what originally brought this to mind.
Re: Teaching Tomes and Rosetta Stones
Posted: Fri Jul 19, 2019 2:03 pm
by Starstarfish
There are other IC methods presently available to learn Eld for those inclined and uniquely talented enough to do so.
Re: Teaching Tomes and Rosetta Stones
Posted: Fri Jul 26, 2019 12:59 pm
by galaxgal
I'm not sure it makes sense to compare Eld to other languages.
That said, yep, I don't think it's completely possible for any on-grid skill to be 'lost' by lack of PC holders (although some are harder to pool alone than others.)
I think objects that did this would have to be pretty rare and valuable. OTOH, I've always been in strong favor of some kind of incentive for players to get out there and read themselves a book or five. And unfortunately, there's no Pizza Hut in Lithmore. : (
Re: Teaching Tomes and Rosetta Stones
Posted: Fri Jul 26, 2019 4:42 pm
by Taunya
galaxgal wrote: ↑Fri Jul 26, 2019 12:59 pm
And unfortunately, there's no Pizza Hut in Lithmore. : (
Be the change you want to see.
Re: Teaching Tomes and Rosetta Stones
Posted: Sat Jul 27, 2019 1:49 am
by galaxgal
Taunya wrote: ↑Fri Jul 26, 2019 4:42 pm
galaxgal wrote: ↑Fri Jul 26, 2019 12:59 pm
And unfortunately, there's no Pizza Hut in Lithmore. : (
Be the change you want to see.
Wait does this mean I'm supposed to invent pizza or encourage people to read books IC?
I'll do both