Combat readiness, QuickDraw, and you.
Posted: Mon Jan 16, 2012 2:49 pm
Now that the shift to new combat is complete, and many of the kinks have been worked out, I'd like to offer another suggestion.
I'd like to see drawing a weapon take a full combat turn, or perhaps at the least, be exclusive with attacking that turn. In old combat, this didn't matter as much because there were no "turns" and combat was a fluid, race type situation at times. Now, losing a turn to drawing your weapon could have significant consequences.
This comes up because as it stands, there is no advantage to baring your sword before combat other than intimidation or tipping your hand intentionally. With this fairly simple change, a bared weapon becomes much more of a threat of violence - one that needs to be answered.
What this means implementation wise is that the autodraw command would be removed again, so that when someone is attacked, they aren't by default ready to respond in kind, and must ready their weapon first.
In addition, a "QuickDraw" skill could be added to circumvent this, such that using the skill would enable you to draw and attack in the same turn. The downside of a poor QuickDraw roll could be that your weapon snags and flies out of your hand, leaving you scrambling for it.
I'd like to see drawing a weapon take a full combat turn, or perhaps at the least, be exclusive with attacking that turn. In old combat, this didn't matter as much because there were no "turns" and combat was a fluid, race type situation at times. Now, losing a turn to drawing your weapon could have significant consequences.
This comes up because as it stands, there is no advantage to baring your sword before combat other than intimidation or tipping your hand intentionally. With this fairly simple change, a bared weapon becomes much more of a threat of violence - one that needs to be answered.
What this means implementation wise is that the autodraw command would be removed again, so that when someone is attacked, they aren't by default ready to respond in kind, and must ready their weapon first.
In addition, a "QuickDraw" skill could be added to circumvent this, such that using the skill would enable you to draw and attack in the same turn. The downside of a poor QuickDraw roll could be that your weapon snags and flies out of your hand, leaving you scrambling for it.