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Mook Remake - Layers

Posted: Sun Feb 13, 2011 1:20 am
by Kinaed
Layer 1: Set mobs with an @<guild> desc. If a mob has it, and a player orders the mob around, the mob will comply.

Layer 2: Mob special abilities:
- guard an exit
- aggressive targeting of a specific intro
- record RP events in a room for reporting
- prevent actions in a room
- ... other ideas...?

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 2:03 am
by Estelle
How many mobs are we talking about here?

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 2:07 am
by Kinaed
I imagine guilds would buy them the way people purchase retainers, from a guild-only shop.

Reminds me - we need a way to retool mobs that are purchased.

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 2:11 am
by Estelle
I think that would be a good idea. Not too cheap, however, and with a maximum limit?

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 2:55 am
by Kinaed
How much do you think they should cost, and how many do you think the limit ought to be?

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 5:48 am
by Estelle
I really am not sure; I would wager they should cost perhaps as much as a bodyguard at the trading post, except with more capabilities added.

Also perhaps a limit of 5 per guild or something, else noble guild could get 100 through starting gold alone. :D

Re: Mook Remake - Layers

Posted: Sun Feb 13, 2011 7:31 am
by Enix
I like this, and as well, you could tie this in with ALSO helping combat skills or ordering them to set up for a spar or somthing, give them some wooden weapons and order them to wield

Re: Mook Remake - Layers

Posted: Mon Feb 14, 2011 7:45 pm
by Kinaed
Add also:

- repairing EQ
- teaching skills? - Have players teach mobs skills, and from there mooks can teach players?

Re: Mook Remake - Layers

Posted: Fri Mar 15, 2013 6:30 am
by Kinaed
Anything else Mooks should do? I'm percolating on them.

Re: Mook Remake - Layers

Posted: Sun Mar 17, 2013 12:18 am
by Inertia
- gossip (Mobile rumormill)