Bonus Xp in Chargen Dependent on Age
Posted: Tue Jan 22, 2013 1:36 am
This came to me while talking to a player about how to make their desired concept. It wasn't a particularly ambitious concept, especially not for the age of the PC, but it required more XP than the player had access to.
What really struck me was the fact that a 17-year-old creates with the same amount of XP as a 34-year-old, although one has done twice as much living as the other and has had twice as long to accrue skills.
As such, I'd like to propose two little changes to bonus XP:
1) Make the base bonus XP (for Lithmorrans) 17k. It's very low where it is right now; it's essentially impossible to make a concept that requires many skills unless you have a big backlog built up from your first PC. If you happen to be the sort who only plays one PC at a time, as well, you can't use another PC to gain XP while your PC who needs more XP sits in chargen.
2) Add a bonus of 1k XP for every year past the age of 17. This can be added once the PC purchases age. This will allow people who are roleplaying older, more experienced characters to create something of the skillset to match, but I think this won't provide such an overwhelming advantage that we'll suddenly be besieged by 40-year-old PCs. Youth is a pretty big draw, after all.
What really struck me was the fact that a 17-year-old creates with the same amount of XP as a 34-year-old, although one has done twice as much living as the other and has had twice as long to accrue skills.
As such, I'd like to propose two little changes to bonus XP:
1) Make the base bonus XP (for Lithmorrans) 17k. It's very low where it is right now; it's essentially impossible to make a concept that requires many skills unless you have a big backlog built up from your first PC. If you happen to be the sort who only plays one PC at a time, as well, you can't use another PC to gain XP while your PC who needs more XP sits in chargen.
2) Add a bonus of 1k XP for every year past the age of 17. This can be added once the PC purchases age. This will allow people who are roleplaying older, more experienced characters to create something of the skillset to match, but I think this won't provide such an overwhelming advantage that we'll suddenly be besieged by 40-year-old PCs. Youth is a pretty big draw, after all.