Resource Trade and Investment
Posted: Sun Feb 20, 2011 5:09 am
Someone suggested that we should have a resource game on all the time, similar to the Royal Council. How could we do that?
I'm thinking that it might be done through deed objects that mature after a certain time (eg, can be sold for their silver value). In the meantime, there's a list of exchange rates per unit of the item in-game. Something like:
You buy 100 units at a time, at the exchange rate price and can hold onto it until the date of maturity - or can sell it if it starts to go under or up. The goal, of course, is to make money off it. You can buy it and just wait and see - but you run the risk that the rates that you bought it at won't be as good.
The rates would each have a different algorithm attached to them, but people could look at the rates every day by typing 'rates'. It might cost a little money to do so. It may also cost a little money to buy/sell at the exchange house, but would be free to transact with one another in-game.
... sound like a good way to go about it?
I'm thinking that it might be done through deed objects that mature after a certain time (eg, can be sold for their silver value). In the meantime, there's a list of exchange rates per unit of the item in-game. Something like:
Code: Select all
Wood 5%
Stone 12%
Ore 101%
Oranges 100%
Wheat 25%
Ship Building 62%
Tubori Red Wine 38%
Labour 81%
Militia 91%
Vavardi White Wine 171%
The rates would each have a different algorithm attached to them, but people could look at the rates every day by typing 'rates'. It might cost a little money to do so. It may also cost a little money to buy/sell at the exchange house, but would be free to transact with one another in-game.
... sound like a good way to go about it?